/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sound/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h" #include "common/endian.h" class TownsPC98_FmSynthOperator { public: TownsPC98_FmSynthOperator(const uint32 timerbase, const uint32 rtt, const uint8 *rateTable, const uint8 *shiftTable, const uint8 *attackDecayTable, const uint32 *frqTable, const uint32 *sineTable, const int32 *tlevelOut, const int32 *detuneTable); ~TownsPC98_FmSynthOperator() {} void keyOn(); void keyOff(); void frequency(int freq); void updatePhaseIncrement(); void recalculateRates(); void generateOutput(int32 phasebuf, int32 *feedbuf, int32 &out); void feedbackLevel(int32 level) { _feedbackLevel = level ? level + 6 : 0; } void detune(int value) { _detn = &_detnTbl[value << 5]; } void multiple(uint32 value) { _multiple = value ? (value << 1) : 1; } void attackRate(uint32 value) { _specifiedAttackRate = value; } bool scaleRate(uint8 value); void decayRate(uint32 value) { _specifiedDecayRate = value; recalculateRates(); } void sustainRate(uint32 value) { _specifiedSustainRate = value; recalculateRates(); } void sustainLevel(uint32 value) { _sustainLevel = (value == 0x0f) ? 0x3e0 : value << 5; } void releaseRate(uint32 value) { _specifiedReleaseRate = value; recalculateRates(); } void totalLevel(uint32 value) { _totalLevel = value << 3; } void ampModulation(bool enable) { _ampMod = enable; } void reset(); protected: EnvelopeState _state; bool _playing; uint32 _feedbackLevel; uint32 _multiple; uint32 _totalLevel; uint8 _keyScale1; uint8 _keyScale2; uint32 _specifiedAttackRate; uint32 _specifiedDecayRate; uint32 _specifiedSustainRate; uint32 _specifiedReleaseRate; uint32 _tickCount; uint32 _sustainLevel; bool _ampMod; uint32 _frequency; uint8 _kcode; uint32 _phase; uint32 _phaseIncrement; const int32 *_detn; const uint8 *_rateTbl; const uint8 *_rshiftTbl; const uint8 *_adTbl; const uint32 *_fTbl; const uint32 *_sinTbl; const int32 *_tLvlTbl; const int32 *_detnTbl; const uint32 _tickLength; uint32 _timer; const uint32 _rtt; int32 _currentLevel; struct EvpState { uint8 rate; uint8 shift; } fs_a, fs_d, fs_s, fs_r; }; TownsPC98_FmSynthOperator::TownsPC98_FmSynthOperator(const uint32 timerbase, const uint32 rtt, const uint8 *rateTable, const uint8 *shiftTable, const uint8 *attackDecayTable, const uint32 *frqTable, const uint32 *sineTable, const int32 *tlevelOut, const int32 *detuneTable) : _rtt(rtt), _rateTbl(rateTable), _rshiftTbl(shiftTable), _adTbl(attackDecayTable), _fTbl(frqTable), _sinTbl(sineTable), _tLvlTbl(tlevelOut), _detnTbl(detuneTable), _tickLength(timerbase * 2), _specifiedAttackRate(0), _specifiedDecayRate(0), _specifiedReleaseRate(0), _specifiedSustainRate(0), _phase(0), _state(kEnvReady), _playing(false), _timer(0), _keyScale1(0), _keyScale2(0), _currentLevel(1023), _ampMod(false), _tickCount(0) { fs_a.rate = fs_a.shift = fs_d.rate = fs_d.shift = fs_s.rate = fs_s.shift = fs_r.rate = fs_r.shift = 0; reset(); } void TownsPC98_FmSynthOperator::keyOn() { if (_playing) return; _playing = true; _state = kEnvAttacking; _phase = 0; } void TownsPC98_FmSynthOperator::keyOff() { if (!_playing) return; _playing = false; if (_state != kEnvReady) _state = kEnvReleasing; } void TownsPC98_FmSynthOperator::frequency(int freq) { uint8 block = (freq >> 11); uint16 pos = (freq & 0x7ff); uint8 c = pos >> 7; _kcode = (block << 2) | ((c < 7) ? 0 : ((c > 8) ? 3 : c - 6)); _frequency = _fTbl[pos << 1] >> (7 - block); } void TownsPC98_FmSynthOperator::updatePhaseIncrement() { _phaseIncrement = ((_frequency + _detn[_kcode]) * _multiple) >> 1; uint8 keyscale = _kcode >> _keyScale1; if (_keyScale2 != keyscale) { _keyScale2 = keyscale; recalculateRates(); } } void TownsPC98_FmSynthOperator::recalculateRates() { int k = _keyScale2; int r = _specifiedAttackRate ? (_specifiedAttackRate << 1) + 0x20 : 0; fs_a.rate = ((r + k) < 94) ? _rateTbl[r + k] : 136; fs_a.shift = ((r + k) < 94) ? _rshiftTbl[r + k] : 0; r = _specifiedDecayRate ? (_specifiedDecayRate << 1) + 0x20 : 0; fs_d.rate = _rateTbl[r + k]; fs_d.shift = _rshiftTbl[r + k]; r = _specifiedSustainRate ? (_specifiedSustainRate << 1) + 0x20 : 0; fs_s.rate = _rateTbl[r + k]; fs_s.shift = _rshiftTbl[r + k]; r = (_specifiedReleaseRate << 2) + 0x22; fs_r.rate = _rateTbl[r + k]; fs_r.shift = _rshiftTbl[r + k]; } void TownsPC98_FmSynthOperator::generateOutput(int32 phasebuf, int32 *feed, int32 &out) { if (_state == kEnvReady) return; _timer += _tickLength; while (_timer > _rtt) { _timer -= _rtt; ++_tickCount; int32 levelIncrement = 0; uint32 targetTime = 0; int32 targetLevel = 0; EnvelopeState nextState = kEnvReady; switch (_state) { case kEnvReady: return; case kEnvAttacking: targetLevel = 0; nextState = kEnvDecaying; if ((_specifiedAttackRate << 1) + _keyScale2 < 64) { targetTime = (1 << fs_a.shift) - 1; levelIncrement = (~_currentLevel * _adTbl[fs_a.rate + ((_tickCount >> fs_a.shift) & 7)]) >> 4; break; } else { _currentLevel = targetLevel; _state = nextState; } // Fall through case kEnvDecaying: targetTime = (1 << fs_d.shift) - 1; nextState = kEnvSustaining; targetLevel = _sustainLevel; levelIncrement = _adTbl[fs_d.rate + ((_tickCount >> fs_d.shift) & 7)]; break; case kEnvSustaining: targetTime = (1 << fs_s.shift) - 1; nextState = kEnvSustaining; targetLevel = 1023; levelIncrement = _adTbl[fs_s.rate + ((_tickCount >> fs_s.shift) & 7)]; break; case kEnvReleasing: targetTime = (1 << fs_r.shift) - 1; nextState = kEnvReady; targetLevel = 1023; levelIncrement = _adTbl[fs_r.rate + ((_tickCount >> fs_r.shift) & 7)]; break; } if (!(_tickCount & targetTime)) { _currentLevel += levelIncrement; if ((_state == kEnvAttacking && _currentLevel <= targetLevel) || (_state != kEnvAttacking && _currentLevel >= targetLevel)) { if (_state != kEnvDecaying) _currentLevel = targetLevel; _state = nextState; } } } uint32 lvlout = _totalLevel + (uint32) _currentLevel; int32 outp = 0; int32 *i = &outp, *o = &outp; int phaseShift = 0; if (feed) { o = &feed[0]; i = &feed[1]; phaseShift = _feedbackLevel ? ((*o + *i) << _feedbackLevel) : 0; *o = *i; } else { phaseShift = phasebuf << 15; } if (lvlout < 832) { uint32 index = (lvlout << 3) + _sinTbl[(((int32)((_phase & 0xffff0000) + phaseShift)) >> 16) & 0x3ff]; *i = ((index < 6656) ? _tLvlTbl[index] : 0); } else { *i = 0; } _phase += _phaseIncrement; out += *o; } void TownsPC98_FmSynthOperator::reset() { keyOff(); _timer = 0; _keyScale2 = 0; _currentLevel = 1023; frequency(0); detune(0); scaleRate(0); multiple(0); updatePhaseIncrement(); attackRate(0); decayRate(0); releaseRate(0); sustainRate(0); feedbackLevel(0); totalLevel(127); ampModulation(false); } bool TownsPC98_FmSynthOperator::scaleRate(uint8 value) { value = 3 - value; if (_keyScale1 != value) { _keyScale1 = value; return true; } int k = _keyScale2; int r = _specifiedAttackRate ? (_specifiedAttackRate << 1) + 0x20 : 0; fs_a.rate = ((r + k) < 94) ? _rateTbl[r + k] : 136; fs_a.shift = ((r + k) < 94) ? _rshiftTbl[r + k] : 0; return false; } class TownsPC98_FmSynthSquareSineSource { public: TownsPC98_FmSynthSquareSineSource(const uint32 timerbase, const uint32 rtt); ~TownsPC98_FmSynthSquareSineSource(); void init(const int *rsTable, const int *rseTable); void reset(); void writeReg(uint8 address, uint8 value, bool force = false); void nextTick(int32 *buffer, uint32 bufferSize); void setVolumeIntern(int volA, int volB) { _volumeA = volA; _volumeB = volB; } void setVolumeChannelMasks(int channelMaskA, int channelMaskB) { _volMaskA = channelMaskA; _volMaskB = channelMaskB; } uint8 chanEnable() const { return _chanEnable; } private: void updateRegs(); uint8 _updateRequestBuf[64]; int _updateRequest; int _rand; int8 _evpTimer; uint32 _pReslt; uint8 _attack; bool _evpUpdate, _cont; int _evpUpdateCnt; uint8 _outN; int _nTick; int32 *_tlTable; int32 *_tleTable; const uint32 _tickLength; uint32 _timer; const uint32 _rtt; struct Channel { int tick; uint8 smp; uint8 out; uint8 frqL; uint8 frqH; uint8 vol; } _channels[3]; uint8 _noiseGenerator; uint8 _chanEnable; uint8 **_reg; uint16 _volumeA; uint16 _volumeB; int _volMaskA; int _volMaskB; bool _ready; }; #ifndef DISABLE_PC98_RHYTHM_CHANNEL class TownsPC98_FmSynthPercussionSource { public: TownsPC98_FmSynthPercussionSource(const uint32 timerbase, const uint32 rtt); ~TownsPC98_FmSynthPercussionSource() { delete[] _reg; } void init(const uint8 *instrData = 0); void reset(); void writeReg(uint8 address, uint8 value); void nextTick(int32 *buffer, uint32 bufferSize); void setVolumeIntern(int volA, int volB) { _volumeA = volA; _volumeB = volB; } void setVolumeChannelMasks(int channelMaskA, int channelMaskB) { _volMaskA = channelMaskA; _volMaskB = channelMaskB; } private: struct RhtChannel { const uint8 *data; const uint8 *start; const uint8 *end; const uint8 *pos; uint32 size; bool active; uint8 level; int8 decState; uint8 decStep; int16 samples[2]; int out; uint8 startPosH; uint8 startPosL; uint8 endPosH; uint8 endPosL; }; void recalcOuput(RhtChannel *ins); void advanceInput(RhtChannel *ins); RhtChannel _rhChan[6]; uint8 _totalLevel; const uint32 _tickLength; uint32 _timer; const uint32 _rtt; uint8 **_reg; uint16 _volumeA; uint16 _volumeB; int _volMaskA; int _volMaskB; bool _ready; }; #endif // DISABLE_PC98_RHYTHM_CHANNEL TownsPC98_FmSynthSquareSineSource::TownsPC98_FmSynthSquareSineSource(const uint32 timerbase, const uint32 rtt) : _tlTable(0), _rtt(rtt), _tleTable(0), _updateRequest(-1), _tickLength(timerbase * 27), _ready(0), _reg(0), _rand(1), _outN(1), _nTick(0), _evpUpdateCnt(0), _evpTimer(0x1f), _pReslt(0x1f), _attack(0), _cont(false), _evpUpdate(true), _timer(0), _noiseGenerator(0), _chanEnable(0), _volMaskA(0), _volMaskB(0), _volumeA(Audio::Mixer::kMaxMixerVolume), _volumeB(Audio::Mixer::kMaxMixerVolume) { memset(_channels, 0, sizeof(_channels)); memset(_updateRequestBuf, 0, sizeof(_updateRequestBuf)); _reg = new uint8 *[11]; _reg[0] = &_channels[0].frqL; _reg[1] = &_channels[0].frqH; _reg[2] = &_channels[1].frqL; _reg[3] = &_channels[1].frqH; _reg[4] = &_channels[2].frqL; _reg[5] = &_channels[2].frqH; _reg[6] = &_noiseGenerator; _reg[7] = &_chanEnable; _reg[8] = &_channels[0].vol; _reg[9] = &_channels[1].vol; _reg[10] = &_channels[2].vol; reset(); } TownsPC98_FmSynthSquareSineSource::~TownsPC98_FmSynthSquareSineSource() { delete[] _tlTable; delete[] _tleTable; delete[] _reg; } void TownsPC98_FmSynthSquareSineSource::init(const int *rsTable, const int *rseTable) { if (_ready) { reset(); return; } delete[] _tlTable; delete[] _tleTable; _tlTable = new int32[16]; _tleTable = new int32[32]; float a, b, d; d = 801.0f; for (int i = 0; i < 16; i++) { b = 1.0f / rsTable[i]; a = 1.0f / d + b + 1.0f / 1000.0f; float v = (b / a) * 32767.0f; _tlTable[i] = (int32) v; b = 1.0f / rseTable[i]; a = 1.0f / d + b + 1.0f / 1000.0f; v = (b / a) * 32767.0f; _tleTable[i] = (int32) v; } for (int i = 16; i < 32; i++) { b = 1.0f / rseTable[i]; a = 1.0f / d + b + 1.0f / 1000.0f; float v = (b / a) * 32767.0f; _tleTable[i] = (int32) v; } _ready = true; } void TownsPC98_FmSynthSquareSineSource::reset() { _rand = 1; _outN = 1; _updateRequest = -1; _nTick = _evpUpdateCnt = 0; _evpTimer = 0x1f; _pReslt = 0x1f; _attack = 0; _cont = false; _evpUpdate = true; _timer = 0; for (int i = 0; i < 3; i++) { _channels[i].tick = 0; _channels[i].smp = _channels[i].out = 0; } for (int i = 0; i < 14; i++) writeReg(i, 0, true); writeReg(7, 0xbf, true); } void TownsPC98_FmSynthSquareSineSource::writeReg(uint8 address, uint8 value, bool force) { if (!_ready) return; if (address > 10 || *_reg[address] == value) { if ((address == 11 || address == 12 || address == 13) && value) warning("TownsPC98_FmSynthSquareSineSource: unsupported reg address: %d", address); return; } if (!force) { if (_updateRequest >= 63) { warning("TownsPC98_FmSynthSquareSineSource: event buffer overflow"); _updateRequest = -1; } _updateRequestBuf[++_updateRequest] = value; _updateRequestBuf[++_updateRequest] = address; return; } *_reg[address] = value; } void TownsPC98_FmSynthSquareSineSource::nextTick(int32 *buffer, uint32 bufferSize) { if (!_ready) return; for (uint32 i = 0; i < bufferSize; i++) { _timer += _tickLength; while (_timer > _rtt) { _timer -= _rtt; if (++_nTick >= (_noiseGenerator & 0x1f)) { if ((_rand + 1) & 2) _outN ^= 1; _rand = (((_rand & 1) ^ ((_rand >> 3) & 1)) << 16) | (_rand >> 1); _nTick = 0; } for (int ii = 0; ii < 3; ii++) { if (++_channels[ii].tick >= (((_channels[ii].frqH & 0x0f) << 8) | _channels[ii].frqL)) { _channels[ii].tick = 0; _channels[ii].smp ^= 1; } _channels[ii].out = (_channels[ii].smp | ((_chanEnable >> ii) & 1)) & (_outN | ((_chanEnable >> (ii + 3)) & 1)); } if (_evpUpdate) { if (++_evpUpdateCnt >= 0) { _evpUpdateCnt = 0; if (--_evpTimer < 0) { if (_cont) { _evpTimer &= 0x1f; } else { _evpUpdate = false; _evpTimer = 0; } } } } _pReslt = _evpTimer ^ _attack; updateRegs(); } int32 finOut = 0; for (int ii = 0; ii < 3; ii++) { int32 finOutTemp = ((_channels[ii].vol >> 4) & 1) ? _tleTable[_channels[ii].out ? _pReslt : 0] : _tlTable[_channels[ii].out ? (_channels[ii].vol & 0x0f) : 0]; if ((1 << ii) & _volMaskA) finOutTemp = (finOutTemp * _volumeA) / Audio::Mixer::kMaxMixerVolume; if ((1 << ii) & _volMaskB) finOutTemp = (finOutTemp * _volumeB) / Audio::Mixer::kMaxMixerVolume; finOut += finOutTemp; } finOut /= 3; buffer[i << 1] += finOut; buffer[(i << 1) + 1] += finOut; } } void TownsPC98_FmSynthSquareSineSource::updateRegs() { for (int i = 0; i < _updateRequest;) { uint8 b = _updateRequestBuf[i++]; uint8 a = _updateRequestBuf[i++]; writeReg(a, b, true); } _updateRequest = -1; } #ifndef DISABLE_PC98_RHYTHM_CHANNEL TownsPC98_FmSynthPercussionSource::TownsPC98_FmSynthPercussionSource(const uint32 timerbase, const uint32 rtt) : _rtt(rtt), _tickLength(timerbase * 2), _timer(0), _ready(false), _volMaskA(0), _volMaskB(0), _volumeA(Audio::Mixer::kMaxMixerVolume), _volumeB(Audio::Mixer::kMaxMixerVolume) { memset(_rhChan, 0, sizeof(RhtChannel) * 6); _reg = new uint8 *[40]; _reg[0] = _reg[1] = _reg[2] = _reg[3] = _reg[4] = _reg[5] = _reg[6] = _reg[7] = _reg[8] = _reg[9] = _reg[10] = _reg[11] = _reg[12] = _reg[13] = _reg[14] = _reg[15] = 0; _reg[16] = &_rhChan[0].startPosL; _reg[17] = &_rhChan[1].startPosL; _reg[18] = &_rhChan[2].startPosL; _reg[19] = &_rhChan[3].startPosL; _reg[20] = &_rhChan[4].startPosL; _reg[21] = &_rhChan[5].startPosL; _reg[22] = &_rhChan[0].startPosH; _reg[23] = &_rhChan[1].startPosH; _reg[24] = &_rhChan[2].startPosH; _reg[25] = &_rhChan[3].startPosH; _reg[26] = &_rhChan[4].startPosH; _reg[27] = &_rhChan[5].startPosH; _reg[28] = &_rhChan[0].endPosL; _reg[29] = &_rhChan[1].endPosL; _reg[30] = &_rhChan[2].endPosL; _reg[31] = &_rhChan[3].endPosL; _reg[32] = &_rhChan[4].endPosL; _reg[33] = &_rhChan[5].endPosL; _reg[34] = &_rhChan[0].endPosH; _reg[35] = &_rhChan[1].endPosH; _reg[36] = &_rhChan[2].endPosH; _reg[37] = &_rhChan[3].endPosH; _reg[38] = &_rhChan[4].endPosH; _reg[39] = &_rhChan[5].endPosH; } void TownsPC98_FmSynthPercussionSource::init(const uint8 *instrData) { if (_ready) { reset(); return; } const uint8 *start = instrData; const uint8 *pos = start; if (instrData) { for (int i = 0; i < 6; i++) { _rhChan[i].data = start + READ_BE_UINT16(pos); pos += 2; _rhChan[i].size = READ_BE_UINT16(pos); pos += 2; } reset(); _ready = true; } else { memset(_rhChan, 0, sizeof(RhtChannel) * 6); _ready = false; } } void TownsPC98_FmSynthPercussionSource::reset() { _timer = 0; _totalLevel = 63; for (int i = 0; i < 6; i++) { RhtChannel *s = &_rhChan[i]; s->pos = s->start = s->data; s->end = s->data + s->size; s->active = false; s->level = 0; s->out = 0; s->decStep = 1; s->decState = 0; s->samples[0] = s->samples[1] = 0; s->startPosH = s->startPosL = s->endPosH = s->endPosL = 0; } } void TownsPC98_FmSynthPercussionSource::writeReg(uint8 address, uint8 value) { if (!_ready) return; uint8 h = address >> 4; uint8 l = address & 15; if (address > 15) *_reg[address] = value; if (address == 0) { if (value & 0x80) { //key off for (int i = 0; i < 6; i++) { if ((value >> i) & 1) _rhChan[i].active = false; } } else { //key on for (int i = 0; i < 6; i++) { if ((value >> i) & 1) { RhtChannel *s = &_rhChan[i]; s->pos = s->start; s->active = true; s->out = 0; s->samples[0] = s->samples[1] = 0; s->decStep = 1; s->decState = 0; } } } } else if (address == 1) { // total level _totalLevel = (value & 63) ^ 63; for (int i = 0; i < 6; i++) recalcOuput(&_rhChan[i]); } else if (!h && l & 8) { // instrument level l &= 7; _rhChan[l].level = (value & 0x1f) ^ 0x1f; recalcOuput(&_rhChan[l]); } else if (h & 3) { l &= 7; if (h == 1) { // set start offset _rhChan[l].start = _rhChan[l].data + ((_rhChan[l].startPosH << 8 | _rhChan[l].startPosL) << 8); } else if (h == 2) { // set end offset _rhChan[l].end = _rhChan[l].data + ((_rhChan[l].endPosH << 8 | _rhChan[l].endPosL) << 8) + 255; } } } void TownsPC98_FmSynthPercussionSource::nextTick(int32 *buffer, uint32 bufferSize) { if (!_ready) return; for (uint32 i = 0; i < bufferSize; i++) { _timer += _tickLength; while (_timer > _rtt) { _timer -= _rtt; for (int ii = 0; ii < 6; ii++) { RhtChannel *s = &_rhChan[ii]; if (s->active) { recalcOuput(s); if (s->decStep) { advanceInput(s); if (s->pos == s->end) s->active = false; } s->decStep ^= 1; } } } int32 finOut = 0; for (int ii = 0; ii < 6; ii++) { if (_rhChan[ii].active) finOut += _rhChan[ii].out; } finOut <<= 1; if (1 & _volMaskA) finOut = (finOut * _volumeA) / Audio::Mixer::kMaxMixerVolume; if (1 & _volMaskB) finOut = (finOut * _volumeB) / Audio::Mixer::kMaxMixerVolume; buffer[i << 1] += finOut; buffer[(i << 1) + 1] += finOut; } } void TownsPC98_FmSynthPercussionSource::recalcOuput(RhtChannel *ins) { uint32 s = _totalLevel + ins->level; uint32 x = s > 62 ? 0 : (1 + (s >> 3)); int32 y = s > 62 ? 0 : (15 - (s & 7)); ins->out = ((ins->samples[ins->decStep] * y) >> x) & ~3; } void TownsPC98_FmSynthPercussionSource::advanceInput(RhtChannel *ins) { static const int8 adjustIndex[] = { -1, -1, -1, -1, 2, 5, 7, 9 }; static const int16 stepTable[] = { 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, 1411, 1552 }; uint8 cur = (int8)*ins->pos++; for (int i = 0; i < 2; i++) { int b = (2 * (cur & 7) + 1) * stepTable[ins->decState] / 8; ins->samples[i] = CLIP(ins->samples[i ^ 1] + (cur & 8 ? b : -b), -2048, 2047); ins->decState = CLIP(ins->decState + adjustIndex[cur & 7], 0, 48); cur >>= 4; } } #endif // DISABLE_PC98_RHYTHM_CHANNEL TownsPC98_FmSynth::TownsPC98_FmSynth(Audio::Mixer *mixer, EmuType type) : _mixer(mixer), _chanInternal(0), _ssg(0), #ifndef DISABLE_PC98_RHYTHM_CHANNEL _prc(0), #endif _numChan(type == kType26 ? 3 : 6), _numSSG(type == kTypeTowns ? 0 : 3), _hasPercussion(type == kType86 ? true : false), _oprRates(0), _oprRateshift(0), _oprAttackDecay(0), _oprFrq(0), _oprSinTbl(0), _oprLevelOut(0), _oprDetune(0), _rtt(type == kTypeTowns ? 0x514767 : 0x5B8D80), _baserate(55125.0f / (float)mixer->getOutputRate()), _volMaskA(0), _volMaskB(0), _volumeA(255), _volumeB(255), _regProtectionFlag(false), _ready(false) { memset(&_timers[0], 0, sizeof(ChipTimer)); memset(&_timers[1], 0, sizeof(ChipTimer)); _timers[0].cb = _timers[1].cb = &TownsPC98_FmSynth::idleTimerCallback; _timerbase = (uint32)(_baserate * 1000000.0f); } TownsPC98_FmSynth::~TownsPC98_FmSynth() { if (_ready) deinit(); delete _ssg; #ifndef DISABLE_PC98_RHYTHM_CHANNEL delete _prc; #endif delete[] _chanInternal; delete[] _oprRates; delete[] _oprRateshift; delete[] _oprFrq; delete[] _oprAttackDecay; delete[] _oprSinTbl; delete[] _oprLevelOut; delete[] _oprDetune; } bool TownsPC98_FmSynth::init() { if (_ready) { reset(); return true; } generateTables(); _chanInternal = new ChanInternal[_numChan]; for (int i = 0; i < _numChan; i++) { memset(&_chanInternal[i], 0, sizeof(ChanInternal)); for (int j = 0; j < 4; ++j) _chanInternal[i].opr[j] = new TownsPC98_FmSynthOperator(_timerbase, _rtt, _oprRates, _oprRateshift, _oprAttackDecay, _oprFrq, _oprSinTbl, _oprLevelOut, _oprDetune); } if (_numSSG) { _ssg = new TownsPC98_FmSynthSquareSineSource(_timerbase, _rtt); _ssg->init(&_ssgTables[0], &_ssgTables[16]); } #ifndef DISABLE_PC98_RHYTHM_CHANNEL if (_hasPercussion) { _prc = new TownsPC98_FmSynthPercussionSource(_timerbase, _rtt); _prc->init(_percussionData); } #endif _timers[0].cb = &TownsPC98_FmSynth::timerCallbackA; _timers[1].cb = &TownsPC98_FmSynth::timerCallbackB; _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); _ready = true; return true; } void TownsPC98_FmSynth::reset() { Common::StackLock lock(_mutex); for (int i = 0; i < _numChan; i++) { for (int ii = 0; ii < 4; ii++) _chanInternal[i].opr[ii]->reset(); memset(_chanInternal[i].feedbuf, 0, 3); _chanInternal[i].algorithm = 0; _chanInternal[i].frqTemp = 0; _chanInternal[i].enableLeft = _chanInternal[i].enableRight = true; _chanInternal[i].updateEnvelopeParameters = false; } writeReg(0, 0x27, 0x33); if (_ssg) _ssg->reset(); #ifndef DISABLE_PC98_RHYTHM_CHANNEL if (_prc) _prc->reset(); #endif } void TownsPC98_FmSynth::writeReg(uint8 part, uint8 regAddress, uint8 value) { if (_regProtectionFlag || !_ready) return; static const uint8 oprOrdr[] = { 0, 2, 1, 3 }; Common::StackLock lock(_mutex); uint8 h = regAddress & 0xf0; uint8 l = (regAddress & 0x0f); ChanInternal *c = 0; TownsPC98_FmSynthOperator **co = 0; TownsPC98_FmSynthOperator *o = 0; if (regAddress > 0x2F) { c = &_chanInternal[(l & 3) + 3 * part]; co = c->opr; o = c->opr[oprOrdr[(l - (l & 3)) >> 2]]; } else if (regAddress == 0x28) { c = &_chanInternal[(value & 3) + ((value & 4) ? 3 : 0)]; co = c->opr; } switch (h) { case 0x00: // ssg if (_ssg) _ssg->writeReg(l, value); break; case 0x10: #ifndef DISABLE_PC98_RHYTHM_CHANNEL // pcm rhythm channel if (_prc) _prc->writeReg(l, value); #endif break; case 0x20: if (l == 8) { // Key on/off for (int i = 0; i < 4; i++) { if ((value >> (4 + i)) & 1) co[oprOrdr[i]]->keyOn(); else co[oprOrdr[i]]->keyOff(); } } else if (l == 4) { // Timer A _timers[0].value = (_timers[0].value & 3) | (value << 2); } else if (l == 5) { // Timer A _timers[0].value = (_timers[0].value & 0x3fc) | (value & 3); } else if (l == 6) { // Timer B _timers[1].value = value & 0xff; } else if (l == 7) { if (value & 1) { float spc = (float)(0x400 - _timers[0].value) / _baserate; if (spc < 1) { warning("TownsPC98_FmSynth: Invalid Timer A setting: %d", _timers[0].value); spc = 1; } _timers[0].smpPerCb = (int32) spc; _timers[0].smpPerCbRem = (uint32)((spc - (float)_timers[0].smpPerCb) * 1000000.0f); _timers[0].smpTillCb = _timers[0].smpPerCb; _timers[0].smpTillCbRem = _timers[0].smpPerCbRem; _timers[0].enabled = true; } else { _timers[0].enabled = false; } if (value & 2) { float spc = (float)(0x100 - _timers[1].value) * 16.0f / _baserate; if (spc < 1) { warning("TownsPC98_FmSynth: Invalid Timer B setting: %d", _timers[1].value); spc = 1; } _timers[1].smpPerCb = (int32) spc; _timers[1].smpPerCbRem = (uint32)((spc - (float)_timers[1].smpPerCb) * 1000000.0f); _timers[1].smpTillCb = _timers[1].smpPerCb; _timers[1].smpTillCbRem = _timers[1].smpPerCbRem; _timers[1].enabled = true; } else { _timers[1].enabled = false; } if (value & 0x10) { _timers[0].smpTillCb = _timers[0].smpPerCb; _timers[0].smpTillCbRem = _timers[0].smpTillCbRem; } if (value & 0x20) { _timers[1].smpTillCb = _timers[1].smpPerCb; _timers[1].smpTillCbRem = _timers[1].smpTillCbRem; } } else if (l == 2) { // LFO if (value & 8) warning("TownsPC98_FmSynth: TRYING TO USE LFO (NOT SUPPORTED)"); } else if (l == 10 || l == 11) { // DAC if (l == 11 && (value & 0x80)) warning("TownsPC98_FmSynth: TRYING TO USE DAC (NOT SUPPORTED)"); } break; case 0x30: // detune, multiple o->detune((value >> 4) & 7); o->multiple(value & 0x0f); c->updateEnvelopeParameters = true; break; case 0x40: // total level o->totalLevel(value & 0x7f); break; case 0x50: // rate scaling, attack rate o->attackRate(value & 0x1f); if (o->scaleRate(value >> 6)) c->updateEnvelopeParameters = true; break; case 0x60: // first decay rate, amplitude modulation o->decayRate(value & 0x1f); o->ampModulation(value & 0x80 ? true : false); break; case 0x70: // secondary decay rate o->sustainRate(value & 0x1f); break; case 0x80: // secondary amplitude, release rate; o->sustainLevel(value >> 4); o->releaseRate(value & 0x0f); break; case 0x90: warning("TownsPC98_FmSynth: TRYING TO USE SSG ENVELOPE SHAPES (NOT SUPPORTED)"); break; case 0xa0: // frequency l &= ~3; if (l == 0) { c->frqTemp = (c->frqTemp & 0xff00) | value; c->updateEnvelopeParameters = true; for (int i = 0; i < 4; i++) co[i]->frequency(c->frqTemp); } else if (l == 4) { c->frqTemp = (c->frqTemp & 0xff) | (value << 8); } else if (l == 8) { // Ch 3/6 special mode frq warning("TownsPC98_FmSynth: TRYING TO USE CH 3/6 SPECIAL MODE FREQ (NOT SUPPORTED)"); } else if (l == 12) { // Ch 3/6 special mode frq warning("TownsPC98_FmSynth: TRYING TO USE CH 3/6 SPECIAL MODE FREQ (NOT SUPPORTED)"); } break; case 0xb0: l &= ~3; if (l == 0) { // feedback, _algorithm co[0]->feedbackLevel((value >> 3) & 7); c->algorithm = value & 7; } else if (l == 4) { // stereo, LFO sensitivity c->enableLeft = value & 0x80 ? true : false; c->enableRight = value & 0x40 ? true : false; c->ampModSensitivity((value & 0x30) >> 4); c->frqModSensitivity(value & 3); } break; default: warning("TownsPC98_FmSynth: UNKNOWN ADDRESS %d", regAddress); } } int TownsPC98_FmSynth::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock lock(_mutex); memset(buffer, 0, sizeof(int16) * numSamples); int32 *tmp = new int32[numSamples]; int32 *tmpStart = tmp; memset(tmp, 0, sizeof(int32) * numSamples); int32 samplesLeft = numSamples >> 1; while (_ready && samplesLeft) { int32 render = samplesLeft; for (int i = 0; i < 2; i++) { if (_timers[i].enabled && _timers[i].cb) { if (!_timers[i].smpTillCb) { (this->*_timers[i].cb)(); _timers[i].smpTillCb = _timers[i].smpPerCb; _timers[i].smpTillCbRem += _timers[i].smpPerCbRem; if (_timers[i].smpTillCbRem >= _timerbase) { _timers[i].smpTillCb++; _timers[i].smpTillCbRem -= _timerbase; } } render = MIN(render, _timers[i].smpTillCb); } } samplesLeft -= render; for (int i = 0; i < 2; i++) { if (_timers[i].enabled && _timers[i].cb) { _timers[i].smpTillCb -= render; } } nextTick(tmp, render); if (_ssg) _ssg->nextTick(tmp, render); #ifndef DISABLE_PC98_RHYTHM_CHANNEL if (_prc) _prc->nextTick(tmp, render); #endif nextTickEx(tmp, render); for (int i = 0; i < render; ++i) { int32 l = CLIP(tmp[i << 1], -32767, 32767); buffer[i << 1] = (int16) l; int32 r = CLIP(tmp[(i << 1) + 1], -32767, 32767); buffer[(i << 1) + 1] = (int16) r; } buffer += (render << 1); tmp += (render << 1); } delete[] tmpStart; return numSamples; } void TownsPC98_FmSynth::deinit() { _ready = false; _mixer->stopHandle(_soundHandle); _timers[0].cb = _timers[1].cb = &TownsPC98_FmSynth::idleTimerCallback; } uint8 TownsPC98_FmSynth::readSSGStatus() { return _ssg->chanEnable(); } void TownsPC98_FmSynth::setVolumeIntern(int volA, int volB) { Common::StackLock lock(_mutex); _volumeA = CLIP(volA, 0, Audio::Mixer::kMaxMixerVolume); _volumeB = CLIP(volB, 0, Audio::Mixer::kMaxMixerVolume); if (_ssg) _ssg->setVolumeIntern(_volumeA, _volumeB); #ifndef DISABLE_PC98_RHYTHM_CHANNEL if (_prc) _prc->setVolumeIntern(_volumeA, _volumeB); #endif } void TownsPC98_FmSynth::setVolumeChannelMasks(int channelMaskA, int channelMaskB) { Common::StackLock lock(_mutex); _volMaskA = channelMaskA; _volMaskB = channelMaskB; if (_ssg) _ssg->setVolumeChannelMasks(_volMaskA >> _numChan, _volMaskB >> _numChan); #ifndef DISABLE_PC98_RHYTHM_CHANNEL if (_prc) _prc->setVolumeChannelMasks(_volMaskA >> (_numChan + _numSSG), _volMaskB >> (_numChan + _numSSG)); #endif } void TownsPC98_FmSynth::generateTables() { delete[] _oprRates; _oprRates = new uint8[128]; WRITE_BE_UINT32(_oprRates + 32, _numChan == 6 ? 0x90900000 : 0x00081018); WRITE_BE_UINT32(_oprRates + 36, _numChan == 6 ? 0x00001010 : 0x00081018); memset(_oprRates, 0x90, 32); memset(_oprRates + 96, 0x80, 32); uint8 *dst = (uint8 *)_oprRates + 40; for (int i = 0; i < 40; i += 4) WRITE_BE_UINT32(dst + i, 0x00081018); for (int i = 0; i < 48; i += 4) WRITE_BE_UINT32(dst + i, 0x00081018); dst += 40; for (uint8 i = 0; i < 16; i ++) { uint8 v = (i < 12) ? i : 12; *dst++ = ((4 + v) << 3); } delete[] _oprRateshift; _oprRateshift = new uint8[128]; memset(_oprRateshift, 0, 128); dst = (uint8 *)_oprRateshift + 32; for (int i = 11; i; i--) { memset(dst, i, 4); dst += 4; } delete[] _oprFrq; _oprFrq = new uint32[0x1000]; for (uint32 i = 0; i < 0x1000; i++) _oprFrq[i] = (uint32)(_baserate * (float)(i << 11)); delete[] _oprAttackDecay; _oprAttackDecay = new uint8[152]; memset(_oprAttackDecay, 0, 152); for (int i = 0; i < 36; i++) WRITE_BE_UINT32(_oprAttackDecay + (i << 2), _adtStat[i]); delete[] _oprSinTbl; _oprSinTbl = new uint32[1024]; for (int i = 0; i < 1024; i++) { double val = sin((double)(((i << 1) + 1) * PI / 1024.0)); double d_dcb = log(1.0 / (double)ABS(val)) / log(2.0) * 256.0; int32 i_dcb = (int32)(2.0 * d_dcb); i_dcb = (i_dcb & 1) ? (i_dcb >> 1) + 1 : (i_dcb >> 1); _oprSinTbl[i] = (i_dcb << 1) + (val >= 0.0 ? 0 : 1); } delete[] _oprLevelOut; _oprLevelOut = new int32[0x1a00]; for (int i = 0; i < 256; i++) { double val = floor(65536.0 / pow(2.0, 0.00390625 * (double)(1 + i))); int32 val_int = ((int32) val) >> 4; _oprLevelOut[i << 1] = (val_int & 1) ? ((val_int >> 1) + 1) << 2 : (val_int >> 1) << 2; _oprLevelOut[(i << 1) + 1] = -_oprLevelOut[i << 1]; for (int ii = 1; ii < 13; ++ii) { _oprLevelOut[(i << 1) + (ii << 9)] = _oprLevelOut[i << 1] >> ii; _oprLevelOut[(i << 1) + (ii << 9) + 1] = -_oprLevelOut[(i << 1) + (ii << 9)]; } } uint8 *dtt = new uint8[128]; memset(dtt, 0, 36); memset(dtt + 36, 1, 8); memcpy(dtt + 44, _detSrc, 84); delete[] _oprDetune; _oprDetune = new int32[256]; for (int i = 0; i < 128; i++) { _oprDetune[i] = (int32)((float)dtt[i] * _baserate * 64.0); _oprDetune[i + 128] = -_oprDetune[i]; } delete[] dtt; } void TownsPC98_FmSynth::nextTick(int32 *buffer, uint32 bufferSize) { if (!_ready) return; for (int i = 0; i < _numChan; i++) { TownsPC98_FmSynthOperator **o = _chanInternal[i].opr; if (_chanInternal[i].updateEnvelopeParameters) { _chanInternal[i].updateEnvelopeParameters = false; for (int ii = 0; ii < 4 ; ii++) o[ii]->updatePhaseIncrement(); } for (uint32 ii = 0; ii < bufferSize ; ii++) { int32 phbuf1, phbuf2, output; phbuf1 = phbuf2 = output = 0; int32 *leftSample = &buffer[ii * 2]; int32 *rightSample = &buffer[ii * 2 + 1]; int32 *del = &_chanInternal[i].feedbuf[2]; int32 *feed = _chanInternal[i].feedbuf; switch (_chanInternal[i].algorithm) { case 0: o[0]->generateOutput(0, feed, phbuf1); o[2]->generateOutput(*del, 0, phbuf2); *del = 0; o[1]->generateOutput(phbuf1, 0, *del); o[3]->generateOutput(phbuf2, 0, output); break; case 1: o[0]->generateOutput(0, feed, phbuf1); o[2]->generateOutput(*del, 0, phbuf2); o[1]->generateOutput(0, 0, phbuf1); o[3]->generateOutput(phbuf2, 0, output); *del = phbuf1; break; case 2: o[0]->generateOutput(0, feed, phbuf2); o[2]->generateOutput(*del, 0, phbuf2); o[1]->generateOutput(0, 0, phbuf1); o[3]->generateOutput(phbuf2, 0, output); *del = phbuf1; break; case 3: o[0]->generateOutput(0, feed, phbuf2); o[2]->generateOutput(0, 0, *del); o[1]->generateOutput(phbuf2, 0, phbuf1); o[3]->generateOutput(*del, 0, output); *del = phbuf1; break; case 4: o[0]->generateOutput(0, feed, phbuf1); o[2]->generateOutput(0, 0, phbuf2); o[1]->generateOutput(phbuf1, 0, output); o[3]->generateOutput(phbuf2, 0, output); *del = 0; break; case 5: o[0]->generateOutput(0, feed, phbuf1); o[2]->generateOutput(*del, 0, output); o[1]->generateOutput(phbuf1, 0, output); o[3]->generateOutput(phbuf1, 0, output); *del = phbuf1; break; case 6: o[0]->generateOutput(0, feed, phbuf1); o[2]->generateOutput(0, 0, output); o[1]->generateOutput(phbuf1, 0, output); o[3]->generateOutput(0, 0, output); *del = 0; break; case 7: o[0]->generateOutput(0, feed, output); o[2]->generateOutput(0, 0, output); o[1]->generateOutput(0, 0, output); o[3]->generateOutput(0, 0, output); *del = 0; break; }; int32 finOut = (output << 2) / ((_numChan + _numSSG - 3) / 3); if ((1 << i) & _volMaskA) finOut = (finOut * _volumeA) / Audio::Mixer::kMaxMixerVolume; if ((1 << i) & _volMaskB) finOut = (finOut * _volumeB) / Audio::Mixer::kMaxMixerVolume; if (_chanInternal[i].enableLeft) *leftSample += finOut; if (_chanInternal[i].enableRight) *rightSample += finOut; } } } const uint32 TownsPC98_FmSynth::_adtStat[] = { 0x00010001, 0x00010001, 0x00010001, 0x01010001, 0x00010101, 0x00010101, 0x00010101, 0x01010101, 0x01010101, 0x01010101, 0x01010102, 0x01010102, 0x01020102, 0x01020102, 0x01020202, 0x01020202, 0x02020202, 0x02020202, 0x02020204, 0x02020204, 0x02040204, 0x02040204, 0x02040404, 0x02040404, 0x04040404, 0x04040404, 0x04040408, 0x04040408, 0x04080408, 0x04080408, 0x04080808, 0x04080808, 0x08080808, 0x08080808, 0x10101010, 0x10101010 }; const uint8 TownsPC98_FmSynth::_detSrc[] = { 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x08, 0x08, 0x08, 0x08, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x08, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x10, 0x10, 0x10, 0x10, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x08, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x10, 0x11, 0x13, 0x14, 0x16, 0x16, 0x16, 0x16 }; const int TownsPC98_FmSynth::_ssgTables[] = { 0x01202A, 0x0092D2, 0x006B42, 0x0053CB, 0x003DF8, 0x003053, 0x0022DA, 0x001A8C, 0x00129B, 0x000DC1, 0x000963, 0x0006C9, 0x000463, 0x0002FA, 0x0001B6, 0x0000FB, 0x0193B6, 0x01202A, 0x00CDB1, 0x0092D2, 0x007D7D, 0x006B42, 0x005ECD, 0x0053CB, 0x00480F, 0x003DF8, 0x0036B9, 0x003053, 0x00290A, 0x0022DA, 0x001E6B, 0x001A8C, 0x001639, 0x00129B, 0x000FFF, 0x000DC1, 0x000B5D, 0x000963, 0x0007FB, 0x0006C9, 0x000575, 0x000463, 0x00039D, 0x0002FA, 0x000242, 0x0001B6, 0x00014C, 0x0000FB }; #ifndef DISABLE_PC98_RHYTHM_CHANNEL const uint8 TownsPC98_FmSynth::_percussionData[] = { 0, 24, 1, 192, 1, 216, 2, 128, 4, 88, 23, 64, 27, 152, 1, 128, 29, 24, 2, 128, 31, 152, 0, 128, 136, 128, 128, 128, 0, 136, 97, 103, 153, 139, 34, 163, 72, 195, 27, 69, 1, 154, 137, 35, 8, 51, 169, 122, 164, 75, 133, 203, 81, 146, 168, 121, 185, 68, 202, 8, 33, 237, 49, 177, 12, 133, 140, 17, 160, 42, 161, 10, 0, 137, 176, 57, 233, 41, 160, 136, 235, 65, 177, 137, 128, 26, 164, 28, 3, 157, 51, 137, 1, 152, 113, 161, 40, 146, 115, 192, 56, 5, 169, 66, 161, 56, 1, 50, 145, 59, 39, 168, 97, 1, 160, 57, 7, 153, 50, 153, 32, 2, 25, 129, 32, 20, 186, 66, 129, 24, 153, 164, 142, 130, 169, 153, 26, 242, 138, 217, 9, 128, 204, 58, 209, 172, 40, 176, 141, 128, 155, 144, 203, 139, 0, 235, 9, 177, 172, 0, 185, 168, 138, 25, 240, 59, 211, 139, 19, 176, 90, 160, 17, 26, 132, 41, 1, 5, 25, 3, 50, 144, 115, 147, 42, 39, 152, 41, 3, 56, 193, 105, 130, 155, 66, 200, 26, 19, 218, 154, 49, 201, 171, 138, 176, 251, 139, 185, 172, 136, 189, 139, 145, 207, 41, 160, 171, 152, 186, 139, 186, 141, 128, 218, 171, 51, 217, 170, 56, 163, 12, 4, 155, 81, 147, 42, 37, 152, 32, 54, 136, 49, 50, 48, 37, 32, 69, 0, 17, 50, 50, 83, 2, 16, 68, 20, 8, 66, 4, 154, 84, 145, 24, 33, 24, 32, 17, 18, 145, 32, 22, 168, 49, 163, 1, 33, 50, 184, 115, 129, 25, 66, 1, 24, 67, 2, 80, 35, 40, 53, 2, 65, 51, 19, 67, 37, 0, 52, 35, 49, 37, 34, 49, 37, 17, 52, 17, 35, 35, 35, 34, 32, 49, 33, 152, 34, 145, 24, 24, 128, 138, 128, 184, 9, 177, 171, 168, 185, 155, 152, 172, 155, 186, 172, 185, 172, 155, 186, 173, 153, 202, 187, 185, 202, 170, 171, 202, 186, 169, 170, 170, 171, 139, 154, 171, 153, 154, 169, 10, 168, 154, 128, 168, 154, 0, 153, 152, 136, 137, 128, 153, 0, 152, 8, 128, 137, 0, 136, 136, 8, 9, 8, 9, 8, 24, 153, 128, 136, 153, 144, 0, 161, 138, 1, 169, 136, 128, 160, 168, 152, 153, 138, 137, 154, 153, 153, 154, 153, 170, 168, 170, 185, 168, 169, 154, 169, 171, 153, 169, 170, 153, 152, 154, 153, 137, 169, 137, 136, 144, 152, 144, 128, 128, 144, 129, 129, 0, 33, 0, 17, 17, 17, 33, 33, 18, 18, 34, 34, 34, 34, 34, 34, 35, 19, 35, 19, 35, 35, 18, 19, 18, 35, 18, 33, 0, 8, 8, 8, 8, 8, 8, 8, 160, 205, 65, 176, 171, 203, 16, 240, 95, 242, 120, 145, 156, 66, 177, 26, 19, 153, 9, 35, 35, 239, 56, 132, 138, 154, 50, 145, 203, 25, 32, 20, 237, 24, 130, 138, 160, 27, 39, 173, 50, 203, 64, 145, 139, 18, 168, 48, 146, 171, 65, 18, 176, 12, 52, 128, 25, 5, 57, 240, 104, 161, 25, 129, 18, 188, 114, 160, 26, 36, 200, 154, 18, 1, 128, 186, 73, 162, 173, 32, 184, 25, 144, 137, 234, 8, 154, 32, 160, 158, 18, 187, 81, 2, 235, 41, 36, 144, 154, 17, 67, 128, 33, 160, 114, 146, 26, 37, 33, 232, 41, 130, 41, 178, 29, 50, 251, 24, 1, 153, 138, 160, 76, 179, 155, 11, 0, 38, 252, 41, 146, 41, 178, 27, 193, 43, 39, 170, 136, 17, 129, 8, 49, 233, 48, 129, 11, 6, 26, 130, 136, 128, 64, 1, 248, 105, 145, 9, 16, 144, 140, 5, 25, 168, 16, 186, 48, 5, 171, 217, 57, 134, 171, 8, 34, 188, 20, 203, 41, 6, 155, 161, 89, 164, 140, 2, 136, 51, 202, 41, 131, 56, 144, 8, 97, 144, 146, 13, 69, 200, 42, 130, 25, 152, 57, 6, 220, 88, 177, 26, 148, 9, 168, 8, 67, 192, 156, 65, 145, 137, 10, 4, 154, 18, 157, 67, 160, 154, 1, 50, 188, 82, 170, 82, 185, 49, 220, 97, 144, 10, 8, 16, 145, 9, 136, 18, 202, 51, 184, 141, 114, 179, 139, 24, 19, 8, 250, 121, 160, 40, 160, 10, 18, 152, 168, 42, 35, 216, 187, 120, 145, 18, 156, 203, 84, 144, 9, 144, 26, 66, 161, 13, 1, 128, 17, 154, 18, 142, 6, 154, 65, 192, 29, 35, 186, 64, 192, 24, 9, 146, 56, 185, 16, 248, 121, 176, 40, 129, 136, 171, 96, 147, 140, 50, 203, 64, 144, 41, 128, 161, 187, 71, 200, 24, 129, 24, 217, 56, 20, 220, 24, 4, 169, 9, 1, 33, 201, 26, 134, 141, 51, 201, 25, 16, 33, 235, 32, 144, 33, 153, 169, 99, 160, 11, 3, 136, 58, 210, 33, 203, 48, 163, 17, 219, 128, 140, 38, 8, 184, 141, 50, 131, 159, 33, 128, 153, 25, 18, 153, 88, 242, 43, 3, 9, 136, 157, 53, 202, 40, 145, 25, 2, 204, 105, 146, 156, 66, 152, 8, 153, 33, 128, 129, 136, 153, 50, 186, 55, 188, 51, 249, 64, 178, 27, 128, 48, 177, 156, 18, 35, 175, 51, 189, 32, 51, 234, 155, 69, 184, 26, 2, 152, 9, 17, 136, 144, 137, 50, 235, 115, 216, 24, 2, 170, 67, 187, 49, 129, 155, 4, 27, 129, 56, 232, 43, 39, 203, 40, 3, 154, 169, 66, 184, 114, 224, 25, 2, 9, 128, 11, 35, 155, 18, 11, 202, 84, 169, 26, 5, 154, 8, 160, 98, 185, 17, 187, 50, 23, 188, 33, 1, 139, 4, 154, 90, 147, 12, 3, 43, 2, 170, 171, 103, 193, 28, 132, 137, 8, 129, 24, 170, 50, 201, 42, 35, 202, 169, 52, 201, 33, 218, 40, 39, 203, 0, 40, 147, 29, 163, 139, 83, 185, 1, 4, 159, 34, 160, 12, 21, 155, 40, 129, 137, 58, 151, 13, 2, 136, 144, 16, 153, 40, 17, 131, 207, 51, 144, 140, 4, 154, 17, 146, 170, 73, 163, 44, 164, 12, 152, 37, 203, 17, 128, 144, 139, 23, 154, 128, 138, 38, 216, 41, 1, 0, 233, 73, 131, 171, 49, 136, 9, 164, 46, 3, 171, 32, 0, 145, 157, 38, 187, 64, 176, 58, 134, 155, 18, 136, 217, 64, 1, 200, 140, 38, 153, 170, 66, 161, 8, 169, 65, 185, 98, 200, 41, 3, 155, 144, 58, 23, 187, 1, 145, 40, 147, 189, 32, 68, 249, 1, 112, 255, 199, 195, 19, 108, 76, 187, 247, 247, 183, 40, 168, 212, 245, 199, 227, 68, 45, 59, 10, 145, 177, 198, 24, 130, 76, 26, 193, 180, 129, 0, 162, 42, 160, 199, 162, 0, 16, 152, 137, 132, 168, 195, 130, 162, 181, 227, 163, 161, 179, 211, 180, 179, 164, 128, 162, 161, 194, 164, 179, 40, 153, 195, 213, 146, 178, 147, 176, 50, 186, 161, 196, 151, 58, 16, 28, 162, 160, 131, 122, 155, 33, 241, 146, 128, 40, 26, 128, 154, 36, 170, 89, 59, 9, 24, 144, 77, 161, 8, 177, 112, 139, 33, 232, 148, 24, 41, 61, 9, 26, 162, 32, 30, 58, 153, 32, 59, 73, 59, 11, 79, 137, 57, 9, 49, 30, 24, 153, 131, 25, 106, 61, 153, 73, 28, 56, 27, 41, 137, 148, 76, 43, 74, 58, 13, 161, 3, 171, 149, 32, 77, 10, 74, 42, 168, 16, 0, 123, 138, 129, 162, 178, 225, 50, 140, 161, 0, 147, 10, 129, 41, 244, 210, 165, 1, 152, 24, 162, 184, 166, 32, 144, 59, 216, 132, 177, 8, 145, 67, 143, 146, 160, 183, 162, 130, 24, 192, 32, 225, 146, 144, 33, 44, 73, 30, 129, 137, 32, 76, 152, 25, 161, 2, 154, 32, 177, 132, 232, 2, 136, 210, 128, 149, 177, 32, 58, 27, 168, 225, 133, 8, 44, 107, 136, 25, 136, 17, 26, 58, 46, 16, 11, 145, 17, 144, 79, 136, 144, 136, 145, 152, 33, 31, 162, 130, 200, 82, 153, 74, 137, 147, 26, 0, 13, 133, 170, 149, 16, 192, 0, 178, 0, 128, 152, 182, 150, 9, 16, 9, 137, 33, 59, 63, 10, 152, 32, 179, 192, 5, 154, 228, 182, 145, 130, 144, 42, 128, 242, 2, 136, 41, 168, 17, 76, 57, 31, 129, 136, 17, 47, 8, 41, 138, 32, 138, 123, 59, 58, 10, 136, 161, 4, 46, 25, 145, 136, 129, 25, 56, 28, 91, 41, 154, 108, 9, 16, 44, 24, 137, 48, 15, 0, 194, 162, 41, 194, 56, 241, 163, 146, 0, 139, 7, 186, 150, 129, 152, 1, 208, 33, 176, 136, 164, 163, 185, 7, 138, 130, 242, 162, 163, 177, 88, 136, 184, 166, 146, 0, 25, 25, 177, 199, 146, 16, 136, 9, 145, 178, 178, 0, 147, 138, 229, 18, 152, 25, 144, 163, 246, 162, 129, 129, 184, 5, 152, 178, 145, 148, 136, 146, 95, 152, 128, 144, 33, 170, 81, 11, 40, 202, 131, 0, 243, 24, 1, 11, 148, 42, 24, 163, 140, 120, 9, 76, 58, 153, 145, 56, 30, 72, 46, 42, 9, 8, 57, 91, 76, 59, 26, 160, 129, 41, 76, 10, 57, 192, 163, 129, 16, 225, 2, 27, 40, 200, 48, 91, 226, 40, 145, 43, 177, 177, 182, 196, 145, 33, 184, 165, 17, 192, 163, 194, 129, 211, 128, 162, 197, 129, 0, 136, 211, 146, 8, 162, 144, 0, 167, 160, 1, 176, 150, 137, 1, 24, 243, 0, 129, 145, 25, 123, 169, 130, 168, 132, 41, 63, 42, 136, 137, 120, 26, 136, 8, 24, 89, 29, 58, 177, 193, 147, 1, 26, 162, 176, 167, 180, 8, 49, 28, 29, 178, 162, 88, 43, 42, 57, 43, 61, 8, 29, 129, 128, 128, 123, 137, 24, 243, 16, 136, 16, 46, 0, 169, 149, 128, 1, 60, 153, 72, 154, 90, 25, 25, 25, 8, 91, 73, 12, 16, 137, 144, 72, 11, 8, 167, 128, 129, 9, 138, 166, 193, 147, 162, 123, 137, 145, 1, 162, 26, 1, 219, 147, 129, 210, 147, 243, 1, 243, 16, 144, 145, 160, 131, 200, 4, 59, 75, 57, 218, 2, 178, 77, 24, 60, 11, 147, 10, 50, 141, 64, 27, 185, 122, 161, 41, 128, 90, 136, 24, 46, 16, 139, 16, 24, 28, 124, 9, 41, 8, 26, 121, 10, 42, 40, 139, 129, 0, 201, 135, 137, 56, 176, 176, 35, 215, 145, 1, 26, 145, 144, 160, 135, 138, 1, 177, 146, 146, 161, 65, 242, 136, 164, 177, 1, 1, 186, 151, 208, 148, 129, 10, 32, 241, 145, 163, 178, 17, 168, 136, 151, 168, 2, 148, 185, 133, 176, 130, 129, 154, 163, 215, 0, 146, 136, 40, 211, 161, 131, 171, 81, 144, 170, 21, 184, 56, 195, 168, 133, 177, 91, 16, 187, 5, 145, 153, 66, 172, 18, 177, 42, 120, 138, 27, 134, 26, 106, 42, 138, 146, 184, 66, 75, 46, 41, 168, 0, 145, 57, 91, 75, 27, 24, 27, 48, 169, 40, 122, 9, 109, 10, 8, 177, 146, 16, 74, 30, 129, 160, 162, 146, 41, 124, 138, 24, 145, 152, 3, 1, 14, 3, 139, 1, 192, 161, 151, 177, 122, 8, 10, 0, 176, 130, 129, 27, 88, 225, 0, 2, 154, 129, 129, 193, 49, 203, 81, 153, 226, 33, 0, 30, 0, 176, 179, 18, 9, 96, 156, 162, 148, 160, 129, 2, 29, 195, 128, 0, 56, 156, 20, 232, 129, 128, 32, 10, 144, 74, 183, 9, 145, 162, 1, 162, 138, 23, 171, 1, 164, 224, 34, 43, 43, 177, 200, 135, 161, 91, 57, 154, 177, 148, 145, 146, 58, 108, 136, 170, 35, 208, 177, 34, 128, 44, 129, 155, 151, 243, 16, 1, 154, 72, 193, 144, 18, 11, 122, 160, 153, 5, 192, 24, 130, 184, 132, 226, 0, 128, 153, 131, 181, 136, 65, 154, 128, 17, 170, 39, 28, 59, 144, 168, 80, 25, 47, 24, 26, 144, 32, 47, 41, 153, 161, 148, 8, 92, 9, 9, 129, 144, 33, 26, 47, 24, 137, 108, 25, 10, 17, 10, 73, 75, 47, 24, 184, 48, 8, 45, 57, 138, 136, 150, 10, 48, 139, 136, 35, 203, 121, 8, 27, 179, 161, 106, 0, 29, 16, 176, 179, 3, 185, 19, 227, 41, 145, 168, 61, 197, 177, 20, 10, 57, 42, 250, 147, 196, 16, 41, 138, 24, 195, 208, 135, 137, 0, 145, 160, 2, 210, 146, 195, 177, 132, 136, 153, 167, 210, 146, 162, 40, 8, 138, 148, 227, 145, 17, 137, 40, 169, 179, 130, 242, 2, 196, 9, 146, 145, 169, 167, 146, 130, 137, 136, 51, 220, 17, 163, 28, 74, 10, 76, 40, 140, 5, 137, 43, 18, 12, 107, 137, 40, 8, 201, 50, 0, 143, 3, 138, 161, 134, 138, 104, 169, 16, 162, 160, 121, 25, 28, 129, 152, 32, 56, 14, 16, 184, 146, 3, 46, 25, 176, 129, 179, 193, 17, 130, 202, 135, 8, 57, 25, 154, 148, 184, 120, 9, 153, 211, 165, 24, 128, 26, 17, 242, 161, 18, 185, 81, 42, 11, 17, 12, 25, 181, 137, 66, 42, 47, 41, 184, 166, 129, 24, 91, 27, 136, 196, 0, 0, 74, 28, 178, 161, 149, 160, 32, 8, 225, 32, 128, 59, 8, 169, 50, 139, 47, 72, 186, 16, 132, 9, 122, 9, 160, 146, 144, 89, 153, 10, 149, 178, 0, 121, 11, 146, 152, 162, 48, 13, 123, 177, 24, 0, 106, 27, 9, 144, 132, 12, 17, 0, 168, 0, 181, 56, 169, 129, 242, 195, 129, 17, 154, 64, 161, 244, 16, 137, 24, 144, 144, 164, 129, 75, 42, 176, 149, 9, 179, 148, 203, 4, 166, 136, 163, 128, 227, 163, 8, 57, 11, 30, 165, 0, 74, 59, 62, 9, 208, 131, 144, 40, 76, 26, 27, 196, 129, 1, 25, 43, 49, 174, 67, 153, 136, 106, 152, 41, 25, 28, 2, 43, 44, 104, 45, 59, 8, 43, 128, 144, 120, 25, 12, 17, 152, 9, 130, 155, 151, 145, 74, 40, 13, 48, 192, 58, 90, 43, 43, 177, 146, 49, 31, 75, 24, 217, 131, 0, 76, 26, 152, 149, 161, 24, 74, 154, 193, 166, 145, 32, 27, 161, 164, 176, 135, 152, 24, 193, 162, 146, 164, 58, 227, 193, 148, 161, 128, 18, 234, 130, 180, 145, 2, 200, 1, 163, 186, 98, 184, 129, 149, 153, 49, 42, 186, 151, 242, 129, 1, 43, 8, 177, 212, 165, 8, 40, 137, 24, 8, 144, 90, 9, 25, 48, 44, 46, 24, 138, 40, 144, 108, 58, 27, 128, 181, 128, 80, 29, 42, 152, 162, 130, 25, 106, 136, 11, 148, 8, 144, 128, 136, 112, 139, 80, 153, 24, 136, 129, 46, 0, 60, 129, 208, 1, 3, 13, 57, 168, 144, 1, 242, 17, 9, 26, 2, 185, 27, 55, 140, 73, 137, 179, 16, 192, 3, 145, 143, 33, 9, 171, 135, 160, 17, 137, 10, 151, 168, 3, 178, 44, 17, 208, 144, 167, 0, 40, 155, 16, 167, 152, 18, 144, 26, 160, 199, 1, 136, 91, 136, 160, 178, 150, 161, 1, 10, 181, 145, 161, 1, 145, 161, 198, 2, 9, 90, 137, 177, 160, 150, 40, 29, 129, 144, 145, 162, 57, 77, 169, 16, 148, 42, 42, 40, 141, 34, 170, 121, 154, 210, 131, 162, 107, 8, 9, 160, 195, 40, 73, 139, 18, 224, 162, 34, 139, 0, 244, 178, 163, 24, 26, 146, 194, 166, 49, 29, 42, 137, 130, 192, 16, 93, 128, 154, 19, 59, 11, 122, 11, 146, 177, 120, 42, 26, 43, 164, 152, 17, 60, 63, 137, 128, 48, 10, 58, 92, 9, 59, 91, 75, 139, 32, 25, 25, 61, 74, 28, 177, 40, 130, 74, 29, 73, 168, 130, 128, 48, 14, 8, 77, 9, 25, 26, 179, 211, 32, 78, 26, 41, 152, 161, 180, 89, 59, 9, 153, 166, 160, 3, 26, 57, 106, 154, 88, 184, 40, 1, 27, 58, 73, 143, 131, 169, 3, 161, 184, 122, 152, 16, 181, 145, 129, 17, 15, 129, 193, 147, 145, 192, 33, 193, 162, 183, 163, 136, 178, 129, 178, 197, 2, 41, 216, 131, 168, 163, 181, 226, 163, 178, 1, 33, 187, 166, 212, 129, 1, 27, 24, 162, 184, 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25, 8, 28, 74, 162, 128, 26, 27, 82, 45, 136, 153, 18, 8, 136, 8 }; #endif // DISABLE_PC98_RHYTHM_CHANNEL TownsPC98_FmSynth::ChanInternal::ChanInternal() { memset(this, 0, sizeof(ChanInternal)); } TownsPC98_FmSynth::ChanInternal::~ChanInternal() { for (uint i = 0; i < ARRAYSIZE(opr); ++i) delete opr[i]; }