/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef TOWNS_PC98_FMSYNTH_H #define TOWNS_PC98_FMSYNTH_H #include "sound/audiostream.h" #include "sound/mixer.h" #include "common/list.h" class TownsPC98_FmSynthSquareSineSource; class TownsPC98_FmSynthPercussionSource; enum EnvelopeState { kEnvReady, kEnvAttacking, kEnvDecaying, kEnvSustaining, kEnvReleasing }; class TownsPC98_FmSynthOperator { public: TownsPC98_FmSynthOperator(const uint32 timerbase, const uint8 *rateTable, const uint8 *shiftTable, const uint8 *attackDecayTable, const uint32 *frqTable, const uint32 *sineTable, const int32 *tlevelOut, const int32 *detuneTable); ~TownsPC98_FmSynthOperator() {} void keyOn(); void keyOff(); void frequency(int freq); void updatePhaseIncrement(); void recalculateRates(); void generateOutput(int32 phasebuf, int32 *feedbuf, int32 &out); void feedbackLevel(int32 level) {_feedbackLevel = level ? level + 6 : 0; } void detune(int value) { _detn = &_detnTbl[value << 5]; } void multiple(uint32 value) { _multiple = value ? (value << 1) : 1; } void attackRate(uint32 value) { _specifiedAttackRate = value; } bool scaleRate(uint8 value); void decayRate(uint32 value) { _specifiedDecayRate = value; recalculateRates(); } void sustainRate(uint32 value) { _specifiedSustainRate = value; recalculateRates(); } void sustainLevel(uint32 value) { _sustainLevel = (value == 0x0f) ? 0x3e0 : value << 5; } void releaseRate(uint32 value) { _specifiedReleaseRate = value; recalculateRates(); } void totalLevel(uint32 value) { _totalLevel = value << 3; } void ampModulation(bool enable) { _ampMod = enable; } void reset(); protected: EnvelopeState _state; bool _playing; uint32 _feedbackLevel; uint32 _multiple; uint32 _totalLevel; uint8 _keyScale1; uint8 _keyScale2; uint32 _specifiedAttackRate; uint32 _specifiedDecayRate; uint32 _specifiedSustainRate; uint32 _specifiedReleaseRate; uint32 _tickCount; uint32 _sustainLevel; bool _ampMod; uint32 _frequency; uint8 _kcode; uint32 _phase; uint32 _phaseIncrement; const int32 *_detn; const uint8 *_rateTbl; const uint8 *_rshiftTbl; const uint8 *_adTbl; const uint32 *_fTbl; const uint32 *_sinTbl; const int32 *_tLvlTbl; const int32 *_detnTbl; const uint32 _tickLength; uint32 _timer; int32 _currentLevel; struct EvpState { uint8 rate; uint8 shift; } fs_a, fs_d, fs_s, fs_r; }; class TownsPC98_FmSynth : public Audio::AudioStream { public: enum EmuType { kTypeTowns, kType26, kType86 }; TownsPC98_FmSynth(Audio::Mixer *mixer, EmuType type); virtual ~TownsPC98_FmSynth(); virtual bool init(); virtual void reset(); void writeReg(uint8 part, uint8 regAddress, uint8 value); // AudioStream interface int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return true; } bool endOfData() const { return false; } int getRate() const { return _mixer->getOutputRate(); } protected: // Implement this in your inherited class if your driver generates // additional output that has to be inserted into the buffer. virtual void nextTickEx(int32 *buffer, uint32 bufferSize) {} void toggleRegProtection(bool prot) { _regProtectionFlag = prot; } uint8 readSSGStatus(); virtual void timerCallbackA() = 0; virtual void timerCallbackB() = 0; // The audio driver can store and apply two different audio settings // (usually for music and sound effects). The channel mask will determine // which channels get effected by the setting. The first bits will be // the normal fm channels, the next bits the ssg channels and the final // bit the rhythm channel. void setVolumeIntern(int volA, int volB); void setVolumeChannelMasks(int channelMaskA, int channelMaskB); const int _numChan; const int _numSSG; const bool _hasPercussion; Common::Mutex _mutex; private: void generateTables(); void nextTick(int32 *buffer, uint32 bufferSize); void generateOutput(int32 &leftSample, int32 &rightSample, int32 *del, int32 *feed); struct ChanInternal { ChanInternal() { memset(this, 0, sizeof(ChanInternal)); } ~ChanInternal() { for (uint i = 0; i < ARRAYSIZE(opr); ++i) delete opr[i]; } void ampModSensitivity(uint32 value) { ampModSvty = (1 << (3 - value)) - (((value >> 1) & 1) | (value & 1)); } void frqModSensitivity(uint32 value) { frqModSvty = value << 5; } uint16 frqTemp; bool enableLeft; bool enableRight; bool updateEnvelopeParameters; int32 feedbuf[3]; uint8 algorithm; uint32 ampModSvty; uint32 frqModSvty; TownsPC98_FmSynthOperator *opr[4]; }; TownsPC98_FmSynthSquareSineSource *_ssg; TownsPC98_FmSynthPercussionSource *_prc; ChanInternal *_chanInternal; uint8 *_oprRates; uint8 *_oprRateshift; uint8 *_oprAttackDecay; uint32 *_oprFrq; uint32 *_oprSinTbl; int32 *_oprLevelOut; int32 *_oprDetune; bool _regProtectionFlag; typedef void (TownsPC98_FmSynth::*ChipTimerProc)(); struct ChipTimer { bool enabled; uint16 value; int32 smpTillCb; uint32 smpTillCbRem; int32 smpPerCb; uint32 smpPerCbRem; ChipTimerProc cb; }; ChipTimer _timers[2]; int _volMaskA, _volMaskB; uint16 _volumeA, _volumeB; const float _baserate; uint32 _timerbase; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; static const uint8 _percussionData[]; static const uint32 _adtStat[]; static const uint8 _detSrc[]; static const int _ssgTables[]; bool _ready; }; #endif