/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sound/timestamp.h" namespace Audio { Timestamp::Timestamp() : _msecs(0), _frameRate(0), _frameOffset(0) { } Timestamp::Timestamp(uint32 m, int frameRate) : _msecs(m), _frameRate(frameRate), _frameOffset(0) { } Timestamp Timestamp::addFrames(int frames) const { Timestamp timestamp(*this); timestamp._frameOffset += frames; if (timestamp._frameOffset < 0) { int secsub = 1 + (-timestamp._frameOffset / timestamp._frameRate); timestamp._frameOffset += timestamp._frameRate * secsub; timestamp._msecs -= secsub * 1000; } timestamp._msecs += (timestamp._frameOffset / timestamp._frameRate) * 1000; timestamp._frameOffset %= timestamp._frameRate; return timestamp; } Timestamp Timestamp::addMsecs(int ms) const { Timestamp timestamp(*this); timestamp._msecs += ms; return timestamp; } int Timestamp::frameDiff(const Timestamp &b) const { assert(_frameRate == b._frameRate); int msecdelta = 0; if (_msecs != b._msecs) msecdelta = (long(_msecs) - long(b._msecs)) * _frameRate / 1000; return msecdelta + _frameOffset - b._frameOffset; } int Timestamp::msecsDiff(const Timestamp &b) const { return long(msecs()) - long(b.msecs()); } uint32 Timestamp::msecs() const { return _msecs + _frameOffset * 1000L / _frameRate; } } // End of namespace Audio