/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sound/timestamp.h" namespace Audio { static uint gcd(uint a, uint b) { while (a > 0) { int tmp = a; a = b % a; b = tmp; } return b; } Timestamp::Timestamp(uint32 ms, int fr) { assert(fr > 0); _secs = ms / 1000; _framerateFactor = 1000 / gcd(1000, fr); _framerate = fr * _framerateFactor; _numberOfFrames = (ms % 1000) * _framerate / 1000; } Timestamp::Timestamp(uint s, int frames, int fr) { assert(fr > 0); _secs = s; _framerateFactor = 1000 / gcd(1000, fr); _framerate = fr * _framerateFactor; _numberOfFrames = 0; *this = addFrames(frames); } Timestamp Timestamp::convertToFramerate(int newFramerate) const { Timestamp ts(*this); if (ts.framerate() != newFramerate) { ts._framerateFactor = 1000 / gcd(1000, newFramerate); ts._framerate = newFramerate * ts._framerateFactor; const uint g = gcd(_framerate, ts._framerate); const uint p = _framerate / g; const uint q = ts._framerate / g; // Convert the frame offset to the new framerate. // We round to the nearest (as opposed to always // rounding down), to minimize rounding errors during // round trip conversions. ts._numberOfFrames = (ts._numberOfFrames * q + p/2) / p; ts._secs += (ts._numberOfFrames / ts._framerate); ts._numberOfFrames %= ts._framerate; } return ts; } bool Timestamp::operator==(const Timestamp &ts) const { return cmp(ts) == 0; } bool Timestamp::operator!=(const Timestamp &ts) const { return cmp(ts) != 0; } bool Timestamp::operator<(const Timestamp &ts) const { return cmp(ts) < 0; } bool Timestamp::operator<=(const Timestamp &ts) const { return cmp(ts) <= 0; } bool Timestamp::operator>(const Timestamp &ts) const { return cmp(ts) > 0; } bool Timestamp::operator>=(const Timestamp &ts) const { return cmp(ts) >= 0; } int Timestamp::cmp(const Timestamp &ts) const { int delta = _secs - ts._secs; if (!delta) { const uint g = gcd(_framerate, ts._framerate); const uint p = _framerate / g; const uint q = ts._framerate / g; delta = (_numberOfFrames * q - ts._numberOfFrames * p); } return delta; } Timestamp Timestamp::addFrames(int frames) const { Timestamp ts(*this); // The frames are given in the original framerate, so we have to // adjust by _framerateFactor accordingly. ts._numberOfFrames += frames * _framerateFactor; if (ts._numberOfFrames < 0) { int secsub = 1 + (-ts._numberOfFrames / ts._framerate); ts._numberOfFrames += ts._framerate * secsub; ts._secs -= secsub; } ts._secs += (ts._numberOfFrames / ts._framerate); ts._numberOfFrames %= ts._framerate; return ts; } Timestamp Timestamp::addMsecs(int ms) const { Timestamp ts(*this); ts._secs += ms / 1000; // Add the remaining frames. Note that _framerate is always divisible by 1000. return ts.addFrames((ms % 1000) * (_framerate / 1000)); } int Timestamp::frameDiff(const Timestamp &ts) const { int delta = 0; if (_secs != ts._secs) delta = (long(_secs) - long(ts._secs)) * _framerate; delta += _numberOfFrames; if (_framerate == ts._framerate) { delta -= ts._numberOfFrames; } else { // We need to multiply by the quotient of the two framerates. // We cancel the GCD in this fraction to reduce the risk of // overflows. const uint g = gcd(_framerate, ts._framerate); const uint p = _framerate / g; const uint q = ts._framerate / g; delta -= (ts._numberOfFrames * p + q/2) / q; } return delta / _framerateFactor; } int Timestamp::msecsDiff(const Timestamp &ts) const { return long(msecs()) - long(ts.msecs()); } uint32 Timestamp::msecs() const { return _secs * 1000 + _numberOfFrames / (_framerate / 1000); } } // End of namespace Audio