/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SOUND_TIMESTAMP_H #define SOUND_TIMESTAMP_H #include "common/scummsys.h" namespace Audio { /** * Timestamps allow measuring times with a sub-millisecond granularity, * and without rounding losses. This is achieved by measuring frames * instead of milliseconds: Specify an initial time in milliseconds * plus framerate (in frames per second). */ class Timestamp { protected: /** * The millisecond part of this timestamp. * The total time represented by this timestamp is * computed as follows: * _msecs + 1000 * _numberOfFrames / _framerate */ uint _msecs; /** * The number of frames which together with _msecs encodes * the timestamp. The total number of frames represented * by this timestamp is computed as follows: * _numberOfFrames + _msecs * _framerate / 1000 */ int _numberOfFrames; /** The framerate, i.e. the number of frames per second. */ int _framerate; public: /** * Set up a timestamp with a given time and framerate. * @param msecs starting time in milliseconds * @param framerate number of frames per second (must be > 0) */ Timestamp(uint32 msecs, int framerate); /** * Return a timestamp which represents as closely as possible * the point in time describes by this timestamp, but with * a different framerate. */ Timestamp convertToFramerate(int newFramerate) const; bool operator==(const Timestamp &ts) const; bool operator!=(const Timestamp &ts) const; // bool operator<(const Timestamp &ts) const; // bool operator<=(const Timestamp &ts) const; // bool operator>(const Timestamp &ts) const; // bool operator>=(const Timestamp &ts) const; /** * Returns a new timestamp, which corresponds to the time encoded * by this timestamp with the given number of frames added. */ Timestamp addFrames(int frames) const; /** * Returns a new timestamp, which corresponds to the time encoded * by this timestamp with the given number of milliseconds added. */ Timestamp addMsecs(int ms) const; /** * Computes the number of frames between this timestamp and ts. * The frames are with respect to the framerate used by this * Timestamp (which may differ from the framerate used by ts). */ int frameDiff(const Timestamp &ts) const; /** Computes the number off milliseconds between this timestamp and ts. */ int msecsDiff(const Timestamp &ts) const; /** * Determines the time in milliseconds described by this timestamp, * rounded down. */ uint32 msecs() const; /** Return the framerate used by this timestamp. */ int getFramerate() const { return _framerate; } }; } // End of namespace Audio #endif