/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef SOUND_VOC_H #define SOUND_VOC_H #include "stdafx.h" #include "common/scummsys.h" class AudioStream; namespace Common { class ReadStream; } #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct VocFileHeader { uint8 desc[20]; uint16 datablock_offset; uint16 version; uint16 id; } GCC_PACK; struct VocBlockHeader { uint8 blocktype; uint8 size[3]; uint8 sr; uint8 pack; } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif /** * Take a sample rate parameter as it occurs in a VOC sound header, and * return the corresponding sample frequency. * * This method has special cases for the standard rates of 11025 and 22050 kHz, * which due to limitations of the format, cannot be encoded exactly in a VOC * file. As a consequence, many game files have sound data sampled with those * rates, but the VOC marks them incorrectly as 11111 or 22222 kHz. This code * works around that and "unrounds" the sampling rates. */ extern int getSampleRateFromVOCRate(int vocSR); //extern byte *loadVOCFromStream(Common::ReadStream &stream, int &size, int &rate, int &loops, int &begin_loop, int &end_loop); extern byte *loadVOCFromStream(Common::ReadStream &stream, int &size, int &rate); AudioStream *makeVOCStream(Common::ReadStream &stream); #endif