/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SOUND_VOC_H #define SOUND_VOC_H #include "common/scummsys.h" namespace Common { class ReadStream; } namespace Audio { class AudioStream; #include "common/pack-start.h" // START STRUCT PACKING struct VocFileHeader { uint8 desc[20]; uint16 datablock_offset; uint16 version; uint16 id; } PACKED_STRUCT; struct VocBlockHeader { uint8 blocktype; uint8 size[3]; uint8 sr; uint8 pack; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING /** * Take a sample rate parameter as it occurs in a VOC sound header, and * return the corresponding sample frequency. * * This method has special cases for the standard rates of 11025 and 22050 kHz, * which due to limitations of the format, cannot be encoded exactly in a VOC * file. As a consequence, many game files have sound data sampled with those * rates, but the VOC marks them incorrectly as 11111 or 22222 kHz. This code * works around that and "unrounds" the sampling rates. */ extern int getSampleRateFromVOCRate(int vocSR); /** * Try to load a VOC from the given seekable stream. Returns a pointer to memory * containing the PCM sample data (allocated with malloc). It is the callers * responsibility to dellocate that data again later on! Currently this * function only supports uncompressed raw PCM data. */ extern byte *loadVOCFromStream(Common::ReadStream &stream, int &size, int &rate); /** * Try to load a VOC from the given seekable stream and create an AudioStream * from that data. Currently this function only supports uncompressed raw PCM * data. Optionally supports (infinite) looping of a portion of the data. * * This function uses loadVOCFromStream() internally. */ AudioStream *makeVOCStream(Common::ReadStream &stream, byte flags = 0, uint loopStart = 0, uint loopEnd = 0); } // End of namespace Audio #endif