/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SOUND_WAVE_H #define SOUND_WAVE_H #include "common/stdafx.h" #include "common/scummsys.h" namespace Common { class SeekableReadStream; } namespace Audio { class AudioStream; /** * Try to load a WAVE from the given seekable stream. Returns true if * successful. In that case, the stream's seek position will be set to the * start of the audio data, and size, rate and flags contain information * necessary for playback. Currently this function only supports uncompressed * raw PCM data as well as IMA ADPCM. */ extern bool loadWAVFromStream(Common::SeekableReadStream &stream, int &size, int &rate, byte &flags, uint16 *wavType = 0, int *blockAlign = 0); /** * Try to load a WAVE from the given seekable stream and create an AudioStream * from that data. Currently this function only supports uncompressed raw PCM * data as well as IMA ADPCM. * * This function uses loadWAVFromStream() internally. */ AudioStream *makeWAVStream(Common::SeekableReadStream &stream); } // End of namespace Audio #endif