/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "common/stdafx.h" #include "common/file.h" #include "sword1/sword1.h" #include "sword1/animation.h" #include "sword1/credits.h" #include "sound/vorbis.h" #include "common/config-manager.h" #include "common/str.h" #include "common/system.h" namespace Sword1 { AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys) : BaseAnimationState(snd, sys, 640, 400), _scr(scr) { } AnimationState::~AnimationState() { } #ifdef BACKEND_8BIT void AnimationState::setPalette(byte *pal) { _sys->setPalette(pal, 0, 256); } #endif void AnimationState::drawYUV(int width, int height, byte *const *dat) { #ifdef BACKEND_8BIT _scr->plotYUV(_lut, width, height, dat); #else plotYUV(width, height, dat); #endif } void AnimationState::updateScreen(void) { #ifndef BACKEND_8BIT _sys->copyRectToOverlay(_overlay, _movieWidth, 0, 40, _movieWidth, _movieHeight); #endif _sys->updateScreen(); } OverlayColor *AnimationState::giveRgbBuffer(void) { #ifdef BACKEND_8BIT return NULL; #else return _overlay; #endif } bool AnimationState::soundFinished(void) { return !_snd->isSoundHandleActive(_bgSound); } AudioStream *AnimationState::createAudioStream(const char *name, void *arg) { if (arg) return (AudioStream*)arg; else return AudioStream::openStreamFile(name); } MoviePlayer::MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys) : _scr(scr), _snd(snd), _sys(sys) { for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++) _logoOvls[cnt] = NULL; _introPal = NULL; } MoviePlayer::~MoviePlayer(void) { if (_introPal) free(_introPal); for (uint8 cnt = 0; cnt < INTRO_LOGO_OVLS; cnt++) if (_logoOvls[cnt]) free(_logoOvls[cnt]); } /** * Plays an animated cutscene. * @param id the id of the file */ void MoviePlayer::play(uint32 id) { #if defined(USE_MPEG2) && defined(USE_VORBIS) AnimationState *anim = new AnimationState(_scr, _snd, _sys); AudioStream *stream = NULL; if (SwordEngine::_systemVars.cutscenePackVersion == 1) { if ((id == SEQ_INTRO) || (id == SEQ_FINALE) || (id == SEQ_HISTORY) || (id == SEQ_FERRARI)) { // these sequences are language specific char sndName[20]; sprintf(sndName, "%s.snd", _sequenceList[id]); File *oggSource = new File(); if (oggSource->open(sndName)) { SplittedAudioStream *sStream = new SplittedAudioStream(); uint32 numSegs = oggSource->readUint32LE(); // number of audio segments, either 1 or 2. // for each segment and each of the 7 languages, we've got fileoffset and size uint32 *header = (uint32*)malloc(numSegs * 7 * 2 * 4); for (uint32 cnt = 0; cnt < numSegs * 7 * 2; cnt++) header[cnt] = oggSource->readUint32LE(); for (uint32 segCnt = 0; segCnt < numSegs; segCnt++) { oggSource->seek( header[SwordEngine::_systemVars.language * 2 + 0 + segCnt * 14]); uint32 segSize = header[SwordEngine::_systemVars.language * 2 + 1 + segCnt * 14]; AudioStream *apStream = makeVorbisStream(oggSource, segSize); if (!apStream) error("Can't create Vorbis Stream from file %s", sndName); sStream->appendStream(apStream); } free(header); stream = sStream; } else warning("Sound file \"%s\" not found", sndName); initOverlays(id); oggSource->decRef(); } } bool initOK = anim->init(_sequenceList[id], stream); uint32 frameCount = 0; if (initOK) { while (anim->decodeFrame()) { processFrame(id, anim, frameCount); anim->updateScreen(); frameCount++; OSystem::Event event; while (_sys->pollEvent(event)) { switch (event.type) { #ifndef BACKEND_8BIT case OSystem::EVENT_SCREEN_CHANGED: anim->buildLookup(); break; #endif case OSystem::EVENT_KEYDOWN: if (event.kbd.keycode == 27) { delete anim; return; } break; case OSystem::EVENT_QUIT: _sys->quit(); break; default: break; } } } } while (!anim->soundFinished()) _sys->delayMillis(100); delete anim; #endif // USE_MPEG2 && USE_VORBIS } void MoviePlayer::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal) { if (ovl != NULL) for (uint32 cnt = 0; cnt < 640 * 400; cnt++) if (ovl[cnt]) buf[cnt] = pal[ovl[cnt]]; } void MoviePlayer::processFrame(uint32 animId, AnimationState *anim, uint32 frameNo) { #if defined(USE_MPEG2) && !defined(BACKEND_8BIT) if ((animId != 4) || (SwordEngine::_systemVars.cutscenePackVersion == 0)) return; OverlayColor *buf = anim->giveRgbBuffer(); if ((frameNo > 397) && (frameNo < 444)) { // Broken Sword Logo if (frameNo <= 403) insertOverlay(buf, _logoOvls[frameNo - 398], _introPal); // fade up else if (frameNo <= 437) insertOverlay(buf, _logoOvls[(frameNo - 404) % 6 + 6], _introPal); // animation else { insertOverlay(buf, _logoOvls[5 - (frameNo - 438)], _introPal); // fade down } } #endif } bool MoviePlayer::initOverlays(uint32 id) { #if defined(USE_MPEG2) && !defined(BACKEND_8BIT) if (id == SEQ_INTRO) { ArcFile ovlFile; if (!ovlFile.open("intro.dat")) { warning("\"intro.dat\" not found"); return false; } ovlFile.enterPath(SwordEngine::_systemVars.language); for (uint8 fcnt = 0; fcnt < 12; fcnt++) { _logoOvls[fcnt] = ovlFile.decompressFile(fcnt); if (fcnt > 0) for (uint32 cnt = 0; cnt < 640 * 400; cnt++) if (_logoOvls[fcnt - 1][cnt] && !_logoOvls[fcnt][cnt]) _logoOvls[fcnt][cnt] = _logoOvls[fcnt - 1][cnt]; } uint8 *pal = ovlFile.fetchFile(12); _introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor)); for (uint16 cnt = 0; cnt < 256; cnt++) _introPal[cnt] = _sys->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]); } #endif return true; } SplittedAudioStream::SplittedAudioStream(void) { _queue = NULL; } SplittedAudioStream::~SplittedAudioStream(void) { while (_queue) { delete _queue->stream; FileQueue *que = _queue->next; delete _queue; _queue = que; } } int SplittedAudioStream::getRate(void) const { if (_queue) return _queue->stream->getRate(); else return 22050; } void SplittedAudioStream::appendStream(AudioStream *stream) { FileQueue **que = &_queue; while (*que) que = &((*que)->next); *que = new FileQueue; (*que)->stream = stream; (*que)->next = NULL; } bool SplittedAudioStream::endOfData(void) const { if (_queue) return _queue->stream->endOfData(); else return true; } bool SplittedAudioStream::isStereo(void) const { if (_queue) return _queue->stream->isStereo(); else return false; // all the BS1 files are mono, anyways. } int SplittedAudioStream::readBuffer(int16 *buffer, const int numSamples) { int retVal = 0; int needSamples = numSamples; while (needSamples && _queue) { int retSmp = _queue->stream->readBuffer(buffer, needSamples); needSamples -= retSmp; retVal += retSmp; buffer += retSmp; if (_queue->stream->endOfData()) { delete _queue->stream; FileQueue *que = _queue->next; delete _queue; _queue = que; } } return retVal; } const char * MoviePlayer::_sequenceList[20] = { "ferrari", // 0 CD2 ferrari running down fitz in sc19 "ladder", // 1 CD2 george walking down ladder to dig sc24->sc$ "steps", // 2 CD2 george walking down steps sc23->sc24 "sewer", // 3 CD1 george entering sewer sc2->sc6 "intro", // 4 CD1 intro sequence ->sc1 "river", // 5 CD1 george being thrown into river by flap & g$ "truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4 "grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $ "montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25 "tapestry", // 9 CD2 tapestry room beyond spain well, sc61 "ireland", // 10 CD2 ireland establishing shot europe_map->sc19 "finale", // 11 CD2 grand finale at very end, from sc73 "history", // 12 CD1 George's history lesson from Nico, in sc10 "spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$ "well", // 14 CD2 first time being lowered down well in Spai$ "candle", // 15 CD2 Candle burning down in Spain mausoleum sc59 "geodrop", // 16 CD2 from sc54, George jumping down onto truck "vulture", // 17 CD2 from sc54, vultures circling George's dead body "enddemo", // 18 --- for end of single CD demo "credits", // 19 CD2 credits, to follow "finale" sequence }; } // End of namespace Sword1