/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef BSCOLLISION_H #define BSCOLLISION_H /*#include "objectman.h" namespace Sword1 { class Logic; class Collision { public: Collision(ObjectMan *pObjMan, Logic *pLogic); ~Collision(void); void checkCollisions(void); void fnBumpOff(void); void fnBumpOn(void); private: int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3); int noCol; ObjectMan *_objMan; Logic *_logic; // for CFN_preset_script }; } // End of namespace Sword1 */ // maybe it's better to make this part of Router #endif // BSCOLLISION_H