/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "music.h" #include "sound/mixer.h" #include "common/util.h" #include "common/file.h" // This means fading takes 3 seconds. #define FADE_LENGTH 3 // These functions are only called from SwordMusic, so I'm just going to // assume that if locking is needed it has already been taken care of. void SwordMusicHandle::fadeDown() { if (_fading < 0) _fading = -_fading; else if (_fading == 0) _fading = FADE_LENGTH * getRate(); _fadeSamples = FADE_LENGTH * getRate(); } void SwordMusicHandle::fadeUp() { if (_fading > 0) _fading = -_fading; else if (_fading == 0) _fading = -(FADE_LENGTH * getRate()); _fadeSamples = FADE_LENGTH * getRate(); } bool SwordMusicHandle::endOfData() const { return !streaming(); } int SwordMusicHandle::readBuffer(int16 *buffer, const int numSamples) { int samples; for (samples = 0; samples < numSamples && !endOfData(); samples++) *buffer++ = read(); return samples; } int16 SwordMusicHandle::read() { if (!streaming()) return 0; int16 sample = _file.readUint16LE(); if (_file.ioFailed()) { if (!_looping) { stop(); return 0; } _file.clearIOFailed(); _file.seek(WAVEHEADERSIZE); sample = _file.readUint16LE(); } if (_fading > 0) { if (--_fading == 0) { _looping = false; _file.close(); } sample = (sample * _fading) / _fadeSamples; } else if (_fading < 0) { _fading++; sample = (sample * (_fadeSamples + _fading)) / _fadeSamples; } return sample; } bool SwordMusicHandle::play(const char *filename, bool loop) { uint8 wavHeader[WAVEHEADERSIZE]; stop(); _file.open(filename); if (!_file.isOpen()) return false; _file.read(wavHeader, WAVEHEADERSIZE); _stereo = (READ_LE_UINT16(wavHeader + 0x16) == 2); _rate = READ_LE_UINT16(wavHeader + 0x18); _looping = loop; fadeUp(); return true; } void SwordMusicHandle::stop() { if (_file.isOpen()) _file.close(); _fading = 0; _looping = false; } SwordMusic::SwordMusic(OSystem *system, SoundMixer *pMixer) { _system = system; _mixer = pMixer; _mixer->setupPremix(passMixerFunc, this); _mutex = _system->create_mutex(); _converter[0] = NULL; _converter[1] = NULL; } SwordMusic::~SwordMusic() { _mixer->setupPremix(0, 0); delete _converter[0]; delete _converter[1]; if (_mutex) _system->delete_mutex(_mutex); } void SwordMusic::passMixerFunc(void *param, int16 *buf, uint len) { ((SwordMusic*)param)->mixer(buf, len); } void SwordMusic::mixer(int16 *buf, uint32 len) { Common::StackLock lock(_mutex); for (int i = 0; i < ARRAYSIZE(_handles); i++) { if (_handles[i].streaming() && _converter[i]) { st_volume_t vol = 255; _converter[i]->flow(_handles[i], buf, len, vol, vol); } } } void SwordMusic::startMusic(int32 tuneId, int32 loopFlag) { Common::StackLock lock(_mutex); if (strlen(_tuneList[tuneId]) > 0) { int newStream = 0; if (_handles[0].streaming() && _handles[1].streaming()) { // If both handles are playing, stop the one that's // fading down. if (_handles[0].fading() > 0) _handles[0].stop(); else _handles[1].stop(); } if (_handles[0].streaming()) { _handles[0].fadeDown(); newStream = 1; } else if (_handles[1].streaming()) { _handles[1].fadeDown(); newStream = 0; } char fName[20]; sprintf(fName, "music/%s.wav", _tuneList[tuneId]); _handles[newStream].play(fName, loopFlag != 0); delete _converter[newStream]; _converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false); } else { if (_handles[0].streaming()) _handles[0].fadeDown(); if (_handles[1].streaming()) _handles[1].fadeDown(); } } void SwordMusic::fadeDown() { Common::StackLock lock(_mutex); for (int i = 0; i < ARRAYSIZE(_handles); i++) if (_handles[i].streaming()) _handles[i].fadeDown(); }