/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ // todo: add fadeout, crossfading. // this code always loops. make it depend on _loopFlag #include "stdafx.h" #include "music.h" #include "sound/mixer.h" #include "common/util.h" #include "common/file.h" SwordMusic::SwordMusic(OSystem *system, SoundMixer *pMixer) { _system = system; _mixer = pMixer; _mixer->setupPremix(passMixerFunc, this); _fading = 0; _playing = false; _loop = false; _mutex = _system->create_mutex(); _waveSize = _wavePos = _bufPos = _smpInBuf = 0; assert(_mixer->getOutputRate() == 22050); } void SwordMusic::passMixerFunc(void *param, int16 *buf, uint len) { ((SwordMusic*)param)->mixer(buf, len); } void SwordMusic::mixer(int16 *buf, uint len) { if (!_playing) memset(buf, 0, 2 * len * sizeof(int16)); else { _system->lock_mutex(_mutex); len >>= 1; if (len > _smpInBuf) warning("SwordMusic::mixer: sample buffer underrun"); else { uint32 maxLen = BUFSIZE - _bufPos; if (len >= maxLen) { for (uint32 cnt = 0; cnt < maxLen; cnt++) buf[(cnt << 2) | 0] = buf[(cnt << 2) | 1] = buf[(cnt << 2) | 2] = buf[(cnt << 2) | 3] = _musicBuf[_bufPos + cnt]; _smpInBuf -= maxLen; _bufPos = 0; len -= maxLen; buf += maxLen * 4; } if (len) { for (uint32 cnt = 0; cnt < len; cnt++) buf[(cnt << 2) | 0] = buf[(cnt << 2) | 1] = buf[(cnt << 2) | 2] = buf[(cnt << 2) | 3] = _musicBuf[_bufPos + cnt]; _smpInBuf -= len; _bufPos += len; } } _system->unlock_mutex(_mutex); } } void SwordMusic::stream(void) { // make sure we've got enough samples in buffer. if ((_smpInBuf < SAMPLERATE) && _playing) { _system->lock_mutex(_mutex); uint32 loadTotal = BUFSIZE - _smpInBuf; while (uint32 doLoad = loadTotal) { if (BUFSIZE - ((_bufPos + _smpInBuf) % BUFSIZE) < loadTotal) doLoad = BUFSIZE - (_bufPos + _smpInBuf) % BUFSIZE; if (_waveSize - _wavePos < doLoad) doLoad = _waveSize - _wavePos; int16 *dest = _musicBuf + ((_bufPos + _smpInBuf) % BUFSIZE); _musicFile.read(dest, doLoad * 2); _wavePos += doLoad; if (_wavePos == _waveSize) { _wavePos = 0; _musicFile.seek(WAVEHEADERSIZE); } loadTotal -= doLoad; _smpInBuf += doLoad; } _system->unlock_mutex(_mutex); } } void SwordMusic::startMusic(int32 tuneId, int32 loopFlag) { _system->lock_mutex(_mutex); _loop = (loopFlag > 0); if (tuneId) { if (_musicFile.isOpen()) _musicFile.close(); char fName[20]; sprintf(fName, "music/%s.wav", _tuneList[tuneId]); _musicFile.open(fName); if (_musicFile.isOpen()) { _musicFile.seek(0x28); _waveSize = _musicFile.readUint32LE() / 2; _wavePos = 0; _smpInBuf = 0; _bufPos = 0; _playing = true; } else _playing = false; } else _playing = false; _system->unlock_mutex(_mutex); stream(); } void SwordMusic::fadeDown(void) { warning("stub: SwordMusic::fadeDown"); }