/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "sword1/music.h" #include "sound/mixer.h" #include "common/util.h" #include "common/file.h" #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/wave.h" #define SMP_BUFSIZE 8192 namespace Sword1 { WaveAudioStream *makeWaveStream(File *source, uint32 size) { return new WaveAudioStream(source, size); } WaveAudioStream::WaveAudioStream(File *source, uint32 pSize) { uint32 size; uint8 wavHeader[WAVEHEADERSIZE]; _sourceFile = source; _sampleBuf = (uint8*)malloc(SMP_BUFSIZE); _sourceFile->incRef(); if (_sourceFile->isOpen()) { // TODO: use loadWAVFromStream to load the WAVE data! /* int rate, size; bye flags; const uint32 initialPos = _sourceFile->pos(); isValidWAV = loadWAVFromStream(*_sourceFile, size, rate, flags); */ _sourceFile->read(wavHeader, WAVEHEADERSIZE); _isStereo = (READ_LE_UINT16(wavHeader + 0x16) == 2); _rate = READ_LE_UINT16(wavHeader + 0x18); size = ((pSize) ? pSize : READ_LE_UINT32(wavHeader + 0x28)); assert(size <= (source->size() - source->pos())); _bitsPerSample = READ_LE_UINT16(wavHeader + 0x22); _samplesLeft = (size * 8) / _bitsPerSample; if ((_bitsPerSample != 16) && (_bitsPerSample != 8)) error("WaveAudioStream: unknown wave type"); } else { _samplesLeft = 0; _isStereo = false; _bitsPerSample = 16; _rate = 22050; } } WaveAudioStream::~WaveAudioStream(void) { free(_sampleBuf); _sourceFile->decRef(); } int WaveAudioStream::readBuffer(int16 *buffer, const int numSamples) { int samples = ((int)_samplesLeft < numSamples) ? (int)_samplesLeft : numSamples; int retVal = samples; while (samples > 0) { int readBytes = (samples * (_bitsPerSample >> 3) > SMP_BUFSIZE) ? SMP_BUFSIZE : samples * (_bitsPerSample >> 3); _sourceFile->read(_sampleBuf, readBytes); if (_bitsPerSample == 16) { readBytes >>= 1; samples -= readBytes; int16 *src = (int16*)_sampleBuf; while (readBytes--) *buffer++ = (int16)READ_LE_UINT16(src++); } else { samples -= readBytes; int8 *src = (int8*)_sampleBuf; while (readBytes--) *buffer++ = (int16)*src++ << 8; } } _samplesLeft -= retVal; return retVal; } bool WaveAudioStream::endOfData(void) const { if (_samplesLeft == 0) return true; else return false; } // This means fading takes 3 seconds. #define FADE_LENGTH 3 // These functions are only called from Music, so I'm just going to // assume that if locking is needed it has already been taken care of. AudioStream *MusicHandle::createAudioSource(void) { _file.seek(0); switch (_musicMode) { #ifdef USE_MAD case MusicMp3: return makeMP3Stream(&_file, _file.size()); #endif #ifdef USE_VORBIS case MusicVorbis: return makeVorbisStream(&_file, _file.size()); #endif case MusicWave: return makeWaveStream(&_file, 0); case MusicNone: // shouldn't happen warning("createAudioSource ran into null create\n"); return NULL; default: error("MusicHandle::createAudioSource: called with illegal MusicMode"); } return NULL; // never reached } bool MusicHandle::play(const char *fileBase, bool loop) { char fileName[30]; stop(); _musicMode = MusicNone; #ifdef USE_MAD sprintf(fileName, "%s.mp3", fileBase); if (_file.open(fileName)) _musicMode = MusicMp3; #endif #ifdef USE_VORBIS if (!_file.isOpen()) { // mp3 doesn't exist (or not compiled with MAD support) sprintf(fileName, "%s.ogg", fileBase); if (_file.open(fileName)) _musicMode = MusicVorbis; } #endif if (!_file.isOpen()) { sprintf(fileName, "%s.wav", fileBase); if (_file.open(fileName)) _musicMode = MusicWave; else { warning("Music file %s could not be opened", fileName); return false; } } _audioSource = createAudioSource(); _looping = loop; fadeUp(); return true; } void MusicHandle::fadeDown() { if (streaming()) { if (_fading < 0) _fading = -_fading; else if (_fading == 0) _fading = FADE_LENGTH * getRate(); _fadeSamples = FADE_LENGTH * getRate(); } } void MusicHandle::fadeUp() { if (streaming()) { if (_fading > 0) _fading = -_fading; else if (_fading == 0) _fading = -1; _fadeSamples = FADE_LENGTH * getRate(); } } bool MusicHandle::endOfData() const { return !streaming(); } // is we don't have an audiosource, return some dummy values. // shouldn't happen anyways. bool MusicHandle::streaming(void) const { return (_audioSource) ? (!_audioSource->endOfStream()) : false; } bool MusicHandle::isStereo(void) const { return (_audioSource) ? _audioSource->isStereo() : false; } int MusicHandle::getRate(void) const { return (_audioSource) ? _audioSource->getRate() : 11025; } int MusicHandle::readBuffer(int16 *buffer, const int numSamples) { int totalSamples = 0; int16 *bufStart = buffer; if (!_audioSource) return 0; int expectedSamples = numSamples; while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples); buffer += samplesReturned; totalSamples += samplesReturned; expectedSamples -= samplesReturned; if ((expectedSamples > 0) && _audioSource->endOfData()) { debug(2, "Music reached EOF"); _audioSource->endOfData(); if (_looping) { delete _audioSource; // recreate same source. _audioSource = createAudioSource(); } if ((!_looping) || (!_audioSource)) stop(); } } // buffer was filled, now do the fading (if necessary) int samplePos = 0; while ((_fading > 0) && (samplePos < totalSamples)) { // fade down bufStart[samplePos] = (bufStart[samplePos] * --_fading) / _fadeSamples; samplePos++; if (_fading == 0) { stop(); // clear the rest of the buffer memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2); return samplePos; } } while ((_fading < 0) && (samplePos < totalSamples)) { // fade up bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples; if (_fading <= -_fadeSamples) _fading = 0; } return totalSamples; } void MusicHandle::stop() { if (_audioSource) { delete _audioSource; _audioSource = NULL; } if (_file.isOpen()) _file.close(); _fading = 0; _looping = false; } Music::Music(OSystem *system, SoundMixer *pMixer) { _system = system; _mixer = pMixer; _sampleRate = pMixer->getOutputRate(); _mutex = _system->createMutex(); _converter[0] = NULL; _converter[1] = NULL; _volumeL = _volumeR = 192; _mixer->setupPremix(this); } Music::~Music() { _mixer->setupPremix(0); delete _converter[0]; delete _converter[1]; if (_mutex) _system->deleteMutex(_mutex); } void Music::mixer(int16 *buf, uint32 len) { Common::StackLock lock(_mutex); memset(buf, 0, 2 * len * sizeof(int16)); for (int i = 0; i < ARRAYSIZE(_handles); i++) if (_handles[i].streaming() && _converter[i]) _converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR); } void Music::setVolume(uint8 volL, uint8 volR) { _volumeL = (st_volume_t)volL; _volumeR = (st_volume_t)volR; } void Music::giveVolume(uint8 *volL, uint8 *volR) { *volL = (uint8)_volumeL; *volR = (uint8)_volumeR; } void Music::startMusic(int32 tuneId, int32 loopFlag) { Common::StackLock lock(_mutex); if (strlen(_tuneList[tuneId]) > 0) { int newStream = 0; if (_handles[0].streaming() && _handles[1].streaming()) { int streamToStop; // Both streams playing - one must be forced to stop. if (!_handles[0].fading() && !_handles[1].fading()) { // None of them are fading. Shouldn't happen, // so it doesn't matter which one we pick. streamToStop = 0; } else if (_handles[0].fading() && !_handles[1].fading()) { // Stream 0 is fading, so pick that one. streamToStop = 0; } else if (!_handles[0].fading() && _handles[1].fading()) { // Stream 1 is fading, so pick that one. streamToStop = 1; } else { // Both streams are fading. Pick the one that // is closest to silent. if (ABS(_handles[0].fading()) < ABS(_handles[1].fading())) streamToStop = 0; else streamToStop = 1; } _handles[streamToStop].stop(); } if (_handles[0].streaming()) { _handles[0].fadeDown(); newStream = 1; } else if (_handles[1].streaming()) { _handles[1].fadeDown(); newStream = 0; } if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) { delete _converter[newStream]; _converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false); } } else { if (_handles[0].streaming()) _handles[0].fadeDown(); if (_handles[1].streaming()) _handles[1].fadeDown(); } } void Music::fadeDown() { Common::StackLock lock(_mutex); for (int i = 0; i < ARRAYSIZE(_handles); i++) if (_handles[i].streaming()) _handles[i].fadeDown(); } } // End of namespace Sword1