/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef BSMUSIC_H #define BSMUSIC_H #include "scummsys.h" #include "common/system.h" #include "common/file.h" #include "sound/audiostream.h" #include "sound/rate.h" class SoundMixer; namespace Sword1 { #define TOTAL_TUNES 270 #define WAVEHEADERSIZE 0x2C class MusicHandle : public AudioStream { private: File _file; bool _looping; int32 _fading; int32 _fadeSamples; int _rate; bool _stereo; public: MusicHandle() : _looping(false), _fading(0) {} virtual int readBuffer(int16 *buffer, const int numSamples); bool play(const char *filename, bool loop); void stop(); void fadeUp(); void fadeDown(); bool streaming() const { return _file.isOpen(); } int32 fading() { return _fading; } bool endOfData() const; bool endOfStream() const { return false; } bool isStereo() const { return _stereo; } int getRate() const { return _rate; } }; class Music { public: Music(OSystem *system, SoundMixer *pMixer); ~Music(); void startMusic(int32 tuneId, int32 loopFlag); void fadeDown(); void setVolume(uint8 volL, uint8 volR); void giveVolume(uint8 *volL, uint8 *volR); private: st_volume_t _volumeL, _volumeR; MusicHandle _handles[2]; RateConverter *_converter[2]; OSystem *_system; SoundMixer *_mixer; OSystem::MutexRef _mutex; static void passMixerFunc(void *param, int16 *buf, uint len); void mixer(int16 *buf, uint32 len); static const char _tuneList[TOTAL_TUNES][8]; // in staticres.cpp }; } // End of namespace Sword1 #endif // BSMUSIC_H