/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include #include "base/engine.h" #include "common/util.h" #include "base/gameDetector.h" #include "sworddefs.h" class SwordScreen; class SwordSound; class SwordLogic; class SwordMouse; class ResMan; class MemMan; class ObjectMan; class SwordMenu; class SwordMusic; class SwordControl; struct SystemVars { bool runningFromCd; uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c uint32 gamePaused; // 1 when paused uint8 deathScreenFlag; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart bool forceRestart; bool wantFade; // when true => fade during scene change, else cut. uint8 playSpeech; uint8 showText; uint8 language; }; class SwordEngine : public Engine { void errorString(const char *buf_input, char *buf_output); public: SwordEngine(GameDetector *detector, OSystem *syst); virtual ~SwordEngine(); static SystemVars _systemVars; void reinitialize(void); protected: void go(); private: void delay(uint amount); void initialize(void); void checkCdFiles(void); void checkCd(void); uint8 mainLoop(void); void startPositions(int32 startNumber); uint16 _mouseX, _mouseY, _mouseState; uint8 _keyPressed; GameDetector *_detector; OSystem *_system; MemMan *_memMan; ResMan *_resMan; ObjectMan *_objectMan; SwordScreen *_screen; SwordMouse *_mouse; SwordLogic *_logic; SwordSound *_sound; SwordMenu *_menu; SwordMusic *_music; SwordControl *_control; static const uint8 _cdList[TOTAL_SECTIONS]; };