/* Copyright (C) 1994-2004 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef _BUILD_DISPLAY #define _BUILD_DISPLAY #define MAX_bgp0_sprites 6 #define MAX_bgp1_sprites 6 #define MAX_back_sprites 30 #define MAX_sort_sprites 30 #define MAX_fore_sprites 30 #define MAX_fgp0_sprites 6 #define MAX_fgp1_sprites 6 namespace Sword2 { } // End of namespace Sword2 #endif