/* Copyright (C) 1994-2005 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "common/stdafx.h" #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/console.h" #include "sword2/logic.h" #include "sword2/maketext.h" #include "sword2/memory.h" #include "sword2/resman.h" #include "sword2/driver/d_draw.h" #include "sword2/driver/d_sound.h" #include "common/debugger.cpp" namespace Sword2 { Debugger::Debugger(Sword2Engine *vm) : Common::Debugger() { _vm = vm; memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks)); memset(_showVar, 0, sizeof(_showVar)); _displayDebugText = false; // "INFO" _displayWalkGrid = false; // "WALKGRID" _displayMouseMarker = false; // "MOUSE" _displayTime = false; // "TIME" _displayPlayerMarker = false; // "PLAYER" _displayTextNumbers = false; // "TEXT" _definingRectangles = false; // "RECT" _draggingRectangle = 0; // 0 = waiting to start new rect // 1 = currently dragging a rectangle _rectX1 = _rectY1 = 0; _rectX2 = _rectY2 = 0; _rectFlicker = false; _testingSnR = false; // "SAVEREST" - for system to kill all // object resources (except player) in // fnAddHuman() _speechScriptWaiting = 0; // The id of whoever we're waiting for // in a speech script. See fnTheyDo(), // fnTheyDoWeWait(), fnWeWait(), and // fnTimedWait(). _startTime = 0; // "TIMEON" & "TIMEOFF" - system start // time _textNumber = 0; // Current system text line number _playerGraphicNoFrames = 0; // No. of frames in currently displayed // anim // Register commands DCmd_Register("continue", &Debugger::Cmd_Exit); DCmd_Register("exit", &Debugger::Cmd_Exit); DCmd_Register("quit", &Debugger::Cmd_Exit); DCmd_Register("q", &Debugger::Cmd_Exit); DCmd_Register("help", &Debugger::Cmd_Help); DCmd_Register("mem", &Debugger::Cmd_Mem); DCmd_Register("tony", &Debugger::Cmd_Tony); DCmd_Register("res", &Debugger::Cmd_Res); DCmd_Register("reslist", &Debugger::Cmd_ResList); DCmd_Register("starts", &Debugger::Cmd_Starts); DCmd_Register("start", &Debugger::Cmd_Start); DCmd_Register("s", &Debugger::Cmd_Start); DCmd_Register("info", &Debugger::Cmd_Info); DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid); DCmd_Register("mouse", &Debugger::Cmd_Mouse); DCmd_Register("player", &Debugger::Cmd_Player); DCmd_Register("reslook", &Debugger::Cmd_ResLook); DCmd_Register("cur", &Debugger::Cmd_CurrentInfo); DCmd_Register("runlist", &Debugger::Cmd_RunList); DCmd_Register("kill", &Debugger::Cmd_Kill); DCmd_Register("nuke", &Debugger::Cmd_Nuke); DCmd_Register("var", &Debugger::Cmd_Var); DCmd_Register("rect", &Debugger::Cmd_Rect); DCmd_Register("clear", &Debugger::Cmd_Clear); DCmd_Register("debugon", &Debugger::Cmd_DebugOn); DCmd_Register("debugoff", &Debugger::Cmd_DebugOff); DCmd_Register("saverest", &Debugger::Cmd_SaveRest); DCmd_Register("timeon", &Debugger::Cmd_TimeOn); DCmd_Register("timeoff", &Debugger::Cmd_TimeOff); DCmd_Register("text", &Debugger::Cmd_Text); DCmd_Register("showvar", &Debugger::Cmd_ShowVar); DCmd_Register("hidevar", &Debugger::Cmd_HideVar); DCmd_Register("version", &Debugger::Cmd_Version); DCmd_Register("animtest", &Debugger::Cmd_AnimTest); DCmd_Register("texttest", &Debugger::Cmd_TextTest); DCmd_Register("linetest", &Debugger::Cmd_LineTest); DCmd_Register("events", &Debugger::Cmd_Events); DCmd_Register("sfx", &Debugger::Cmd_Sfx); DCmd_Register("english", &Debugger::Cmd_English); DCmd_Register("finnish", &Debugger::Cmd_Finnish); DCmd_Register("polish", &Debugger::Cmd_Polish); } void Debugger::varGet(int var) { DebugPrintf("%d\n", Logic::_scriptVars[var]); } void Debugger::varSet(int var, int val) { DebugPrintf("was %d, ", Logic::_scriptVars[var]); Logic::_scriptVars[var] = val; DebugPrintf("now %d\n", Logic::_scriptVars[var]); } void Debugger::preEnter() { // Pause sound output if (_vm->_sound) { _vm->_sound->pauseFx(); _vm->_sound->pauseSpeech(); _vm->_sound->pauseMusic(); } } void Debugger::postEnter() { if (_vm->_sound) { // Resume previous sound state _vm->_sound->unpauseFx(); _vm->_sound->unpauseSpeech(); _vm->_sound->unpauseMusic(); } if (_vm->_graphics) { // Restore old mouse cursor _vm->_graphics->drawMouse(); } } // Now the fun stuff: Commands bool Debugger::Cmd_Exit(int argc, const char **argv) { _detach_now = true; return false; } bool Debugger::Cmd_Help(int argc, const char **argv) { // console normally has 78 line width // wrap around nicely int width = 0; DebugPrintf("Commands are:\n"); for (int i = 0 ; i < _dcmd_count ; i++) { int size = strlen(_dcmds[i].name) + 1; if (width + size >= 75) { DebugPrintf("\n"); width = size; } else width += size; DebugPrintf("%s ", _dcmds[i].name); } DebugPrintf("\n"); return true; } bool Debugger::Cmd_Mem(int argc, const char **argv) { _vm->_memory->memDisplay(); return true; } bool Debugger::Cmd_Tony(int argc, const char **argv) { DebugPrintf("What about him?\n"); return true; } bool Debugger::Cmd_Res(int argc, const char **argv) { _vm->_resman->printConsoleClusters(); return true; } bool Debugger::Cmd_ResList(int argc, const char **argv) { // By default, list only resources that are being held open. uint minCount = 1; if (argc > 1) minCount = atoi(argv[1]); _vm->_resman->listResources(minCount); return true; } bool Debugger::Cmd_Starts(int argc, const char **argv) { _vm->_logic->conPrintStartMenu(); return true; } bool Debugger::Cmd_Start(int argc, const char **argv) { uint8 pal[4] = { 255, 255, 255, 0 }; if (argc != 2) { DebugPrintf("Usage: %s number\n", argv[0]); return true; } _vm->_logic->conStart(atoi(argv[1])); _vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT); return true; } bool Debugger::Cmd_Info(int argc, const char **argv) { _displayDebugText = !_displayDebugText; if (_displayDebugText) DebugPrintf("Info text on\n"); else DebugPrintf("Info Text off\n"); return true; } bool Debugger::Cmd_WalkGrid(int argc, const char **argv) { _displayWalkGrid = !_displayWalkGrid; if (_displayWalkGrid) DebugPrintf("Walk-grid display on\n"); else DebugPrintf("Walk-grid display off\n"); return true; } bool Debugger::Cmd_Mouse(int argc, const char **argv) { _displayMouseMarker = !_displayMouseMarker; if (_displayMouseMarker) DebugPrintf("Mouse marker on\n"); else DebugPrintf("Mouse marker off\n"); return true; } bool Debugger::Cmd_Player(int argc, const char **argv) { _displayPlayerMarker = !_displayPlayerMarker; if (_displayPlayerMarker) DebugPrintf("Player feet marker on\n"); else DebugPrintf("Player feet marker off\n"); return true; } bool Debugger::Cmd_ResLook(int argc, const char **argv) { if (argc != 2) DebugPrintf("Usage: %s number\n", argv[0]); else _vm->_resman->examine(atoi(argv[1])); return true; } bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) { printCurrentInfo(); return true; } bool Debugger::Cmd_RunList(int argc, const char **argv) { _vm->_logic->examineRunList(); return true; } bool Debugger::Cmd_Kill(int argc, const char **argv) { if (argc != 2) DebugPrintf("Usage: %s number\n", argv[0]); else _vm->_resman->kill(atoi(argv[1])); return true; } bool Debugger::Cmd_Nuke(int argc, const char **argv) { DebugPrintf("Killing all resources except variable file and player object\n"); _vm->_resman->killAll(true); return true; } bool Debugger::Cmd_Var(int argc, const char **argv) { switch (argc) { case 2: varGet(atoi(argv[1])); break; case 3: varSet(atoi(argv[1]), atoi(argv[2])); break; default: DebugPrintf("Usage: %s number value\n", argv[0]); break; } return true; } bool Debugger::Cmd_Rect(int argc, const char **argv) { uint32 filter = _vm->setEventFilter(0); _definingRectangles = !_definingRectangles; if (_definingRectangles) { _vm->setEventFilter(filter & ~(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP)); DebugPrintf("Mouse rectangles enabled\n"); } else { _vm->setEventFilter(filter | RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP); DebugPrintf("Mouse rectangles disabled\n"); } _draggingRectangle = 0; return true; } bool Debugger::Cmd_Clear(int argc, const char **argv) { _vm->_resman->killAllObjects(true); return true; } bool Debugger::Cmd_DebugOn(int argc, const char **argv) { _displayDebugText = true; _displayWalkGrid = true; _displayMouseMarker = true; _displayPlayerMarker = true; _displayTextNumbers = true; DebugPrintf("Enabled all on-screen debug info\n"); return true; } bool Debugger::Cmd_DebugOff(int argc, const char **argv) { _displayDebugText = false; _displayWalkGrid = false; _displayMouseMarker = false; _displayPlayerMarker = false; _displayTextNumbers = false; DebugPrintf("Disabled all on-screen debug info\n"); return true; } bool Debugger::Cmd_SaveRest(int argc, const char **argv) { _testingSnR = !_testingSnR; if (_testingSnR) DebugPrintf("Enabled S&R logic_script stability checking\n"); else DebugPrintf("Disabled S&R logic_script stability checking\n"); return true; } bool Debugger::Cmd_TimeOn(int argc, const char **argv) { if (argc == 2) _startTime = _vm->_system->getMillis() - atoi(argv[1]) * 1000; else if (_startTime == 0) _startTime = _vm->_system->getMillis(); _displayTime = true; DebugPrintf("Timer display on\n"); return true; } bool Debugger::Cmd_TimeOff(int argc, const char **argv) { _displayTime = false; DebugPrintf("Timer display off\n"); return true; } bool Debugger::Cmd_Text(int argc, const char **argv) { _displayTextNumbers = !_displayTextNumbers; if (_displayTextNumbers) DebugPrintf("Text numbers on\n"); else DebugPrintf("Text numbers off\n"); return true; } bool Debugger::Cmd_ShowVar(int argc, const char **argv) { int32 showVarNo = 0; int32 varNo; if (argc != 2) { DebugPrintf("Usage: %s number\n", argv[0]); return true; } varNo = atoi(argv[1]); // search for a spare slot in the watch-list, but also watch out for // this variable already being in the list while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo) showVarNo++; // if we've found a spare slot or the variable's already there if (showVarNo < MAX_SHOWVARS) { if (_showVar[showVarNo] == 0) { // empty slot - add it to the list at this slot _showVar[showVarNo] = varNo; DebugPrintf("var(%d) added to the watch-list\n", varNo); } else DebugPrintf("var(%d) already in the watch-list!\n", varNo); } else DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n"); return true; } bool Debugger::Cmd_HideVar(int argc, const char **argv) { int32 showVarNo = 0; int32 varNo; if (argc != 2) { DebugPrintf("Usage: %s number\n", argv[0]); return true; } varNo = atoi(argv[1]); // search for 'varNo' in the watch-list while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo) showVarNo++; if (showVarNo < MAX_SHOWVARS) { // We've found 'varNo' in the list - clear this slot _showVar[showVarNo] = 0; DebugPrintf("var(%d) removed from watch-list\n", varNo); } else DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo); return true; } bool Debugger::Cmd_Version(int argc, const char **argv) { // This function used to print more information, but nothing we // particularly care about. DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n"); return true; } bool Debugger::Cmd_AnimTest(int argc, const char **argv) { if (argc != 2) { DebugPrintf("Usage: %s value\n", argv[0]); return true; } // Automatically do "s 32" to run the animation testing start script _vm->_logic->conStart(32); // Same as typing "VAR 912 " at the console varSet(912, atoi(argv[1])); DebugPrintf("Setting flag 'system_testing_anims'\n"); return true; } bool Debugger::Cmd_TextTest(int argc, const char **argv) { if (argc != 2) { DebugPrintf("Usage: %s value\n", argv[0]); return true; } // Automatically do "s 33" to run the text/speech testing start script _vm->_logic->conStart(33); // Same as typing "VAR 1230 " at the console varSet(1230, atoi(argv[1])); _displayTextNumbers = true; DebugPrintf("Setting flag 'system_testing_text'\n"); DebugPrintf("Text numbers on\n"); return true; } bool Debugger::Cmd_LineTest(int argc, const char **argv) { if (argc != 3) { DebugPrintf("Usage: %s value1 value2\n", argv[0]); return true; } // Automatically do "s 33" to run the text/speech testing start script _vm->_logic->conStart(33); // Same as typing "VAR 1230 " at the console varSet(1230, atoi(argv[1])); // Same as typing "VAR 1264 " at the console varSet(1264, atoi(argv[2])); _displayTextNumbers = true; DebugPrintf("Setting flag 'system_testing_text'\n"); DebugPrintf("Setting flag 'system_test_line_no'\n"); DebugPrintf("Text numbers on\n"); return true; } bool Debugger::Cmd_Events(int argc, const char **argv) { _vm->_logic->printEventList(); return true; } bool Debugger::Cmd_Sfx(int argc, const char **argv) { _vm->_wantSfxDebug = !_vm->_wantSfxDebug; if (_vm->_wantSfxDebug) DebugPrintf("SFX logging activated\n"); else DebugPrintf("SFX logging deactivated\n"); return true; } bool Debugger::Cmd_English(int argc, const char **argv) { _vm->initialiseFontResourceFlags(DEFAULT_TEXT); DebugPrintf("Default fonts selected\n"); return true; } bool Debugger::Cmd_Finnish(int argc, const char **argv) { _vm->initialiseFontResourceFlags(FINNISH_TEXT); DebugPrintf("Finnish fonts selected\n"); return true; } bool Debugger::Cmd_Polish(int argc, const char **argv) { _vm->initialiseFontResourceFlags(POLISH_TEXT); DebugPrintf("Polish fonts selected\n"); return true; } } // End of namespace Sword2