/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef C_ONSOLE_H #define C_ONSOLE_H #include "common/debugger.h" #include "sword2/memory.h" #define Debug_Printf g_sword2->_debugger->DebugPrintf namespace Sword2 { extern bool grabbingSequences; extern bool wantSfxDebug; // sfx debug file enabled/disabled from console class Sword2Engine; class Debugger : public Common::Debugger { public: Debugger(Sword2Engine *s); protected: Sword2Engine *_vm; virtual void preEnter(); virtual void postEnter(); // Commands bool Cmd_Exit(int argc, const char **argv); bool Cmd_Help(int argc, const char **argv); bool Cmd_Mem(int argc, const char **argv); bool Cmd_Tony(int argc, const char **argv); bool Cmd_Res(int argc, const char **argv); bool Cmd_Starts(int argc, const char **argv); bool Cmd_Start(int argc, const char **argv); bool Cmd_Info(int argc, const char **argv); bool Cmd_WalkGrid(int argc, const char **argv); bool Cmd_Mouse(int argc, const char **argv); bool Cmd_Player(int argc, const char **argv); bool Cmd_ResLook(int argc, const char **argv); bool Cmd_CurrentInfo(int argc, const char **argv); bool Cmd_RunList(int argc, const char **argv); bool Cmd_Kill(int argc, const char **argv); bool Cmd_Nuke(int argc, const char **argv); bool Cmd_Var(int argc, const char **argv); bool Cmd_Rect(int argc, const char **argv); bool Cmd_Clear(int argc, const char **argv); bool Cmd_DebugOn(int argc, const char **argv); bool Cmd_DebugOff(int argc, const char **argv); bool Cmd_SaveRest(int argc, const char **argv); bool Cmd_ListSaveGames(int argc, const char **argv); bool Cmd_SaveGame(int argc, const char **argv); bool Cmd_RestoreGame(int argc, const char **argv); bool Cmd_BltFxOn(int argc, const char **argv); bool Cmd_BltFxOff(int argc, const char **argv); bool Cmd_TimeOn(int argc, const char **argv); bool Cmd_TimeOff(int argc, const char **argv); bool Cmd_Text(int argc, const char **argv); bool Cmd_ShowVar(int argc, const char **argv); bool Cmd_HideVar(int argc, const char **argv); bool Cmd_Version(int argc, const char **argv); bool Cmd_SoftHard(int argc, const char **argv); bool Cmd_AnimTest(int argc, const char **argv); bool Cmd_TextTest(int argc, const char **argv); bool Cmd_LineTest(int argc, const char **argv); bool Cmd_Grab(int argc, const char **argv); bool Cmd_Events(int argc, const char **argv); bool Cmd_Sfx(int argc, const char **argv); bool Cmd_English(int argc, const char **argv); bool Cmd_Finnish(int argc, const char **argv); bool Cmd_Polish(int argc, const char **argv); }; } // End of namespace Sword2 #endif