/* Copyright (C) 1994-2004 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef _CONTROL_S #define _CONTROL_S namespace Sword2 { class Sword2Engine; class Gui { private: int _musicVolume[17]; int _soundVolume[15]; public: Sword2Engine *_vm; int _baseSlot; uint8 _currentGraphicsLevel; bool _subtitles; bool _stereoReversed; bool _pointerTextSelected; Gui(Sword2Engine *vm); uint32 restoreControl(void); void saveControl(void); bool startControl(void); void quitControl(void); void restartControl(void); void optionControl(void); void readOptionSettings(void); void writeOptionSettings(void); void updateGraphicsLevel(int newLevel); }; } // End of namespace Sword2 #endif