/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef D_DEBUG #define D_DEBUG #include "sword2/object.h" // FIXME: I don't know how large this constant used to be #define MAX_DEBUG_TEXT_BLOCKS 50 namespace Sword2 { extern bool displayDebugText; extern bool displayWalkGrid; extern bool displayMouseMarker; extern bool displayPlayerMarker; extern bool displayTime; extern bool displayTextNumbers; extern bool definingRectangles; extern uint8 draggingRectangle; extern int32 startTime; extern int32 gameCycle; extern uint8 renderSkip; extern int16 rect_x1; extern int16 rect_y1; extern int16 rect_x2; extern int16 rect_y2; extern bool testingSnR; extern int32 textNumber; extern Object_graphic playerGraphic; extern uint32 player_graphic_no_frames; #define MAX_SHOWVARS 15 extern int32 showVar[MAX_SHOWVARS]; void Build_debug_text(void); void Draw_debug_graphics(void); void Print_current_info(void); } // End of namespace Sword2 #endif