/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef DEFS #define DEFS #include "header.h" #include "resman.h" //-------------------------------------------------------------------------------------- #define SIZE 0x10000 //65536 items per section #define NuSIZE 0xffff //& with this //-------------------------------------------------------------------------------------- //global variable references // NB. 4 * #define ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)) #define RESULT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1) // 4 * #define PLAYER_ACTION *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 2) //#define CUR_PLAYER_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 3) #define CUR_PLAYER_ID 8 // always 8 (George object used for Nico player character as well) #define PLAYER_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 305) #define TALK_FLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 13) #define MOUSE_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 4) #define MOUSE_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 5) #define LEFT_BUTTON *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 109) #define RIGHT_BUTTON *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 110) #define CLICKED_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 178) #define IN_SUBJECT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 6) #define COMBINE_BASE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 7) #define OBJECT_HELD *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 14) #define SPEECH_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 9) #define INS1 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 10) #define INS2 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 11) #define INS3 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 12) #define INS4 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 60) #define INS5 *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 61) #define INS_COMMAND *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 59) #define PLAYER_FEET_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 141) #define PLAYER_FEET_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 142) #define PLAYER_CUR_DIR *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 937) #define LOCATION *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 62) // for debug.cpp #define SCROLL_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 345) // so scripts can force scroll offsets #define SCROLL_Y *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 346) // so scripts can force scroll offsets #define EXIT_CLICK_ID *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 710) #define EXIT_FADING *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 713) #define SYSTEM_TESTING_ANIMS *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 912) #define SYSTEM_TESTING_TEXT *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1230) #define SYSTEM_WANT_PREVIOUS_LINE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1245) #define MOUSE_AVAILABLE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 686) // 1=on 0=off (set in FN_add_human & FN_no_human) #define AUTO_SELECTED *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1115) // used in FN_choose #define CHOOSER_COUNT_FLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 15) // see FN_start_conversation & FN_chooser #define DEMO *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1153) //signifies a demo mode #define PSXFLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1173) // Indicates to script whether this is the Playstation version. #define DEAD *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1256) //=1 =dead #define SPEECHANIMFLAG *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1278) // If set indicates that the speech anim is to run through only once. #define SCROLL_OFFSET_X *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 1314) //for the engine #define GAME_LANGUAGE *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* 111) //for the poor PSX so it knows what language is running. //-------------------------------------------------------------------------------------- //resource id's of pouse mointers. It's pretty much safe to do it like this #define NORMAL_MOUSE_ID 17 #define SCROLL_LEFT_MOUSE_ID 1440 #define SCROLL_RIGHT_MOUSE_ID 1441 //-------------------------------------------------------------------------------------- // Console Font - does not use game text - only English required #define CONSOLE_FONT_ID 340 // ConsFont // Speech Font #define ENGLISH_SPEECH_FONT_ID 341 // SpchFont #define FINNISH_SPEECH_FONT_ID 956 // FinSpcFn #define POLISH_SPEECH_FONT_ID 955 // PolSpcFn // Control Panel Font (and un-selected savegame descriptions) #define ENGLISH_CONTROLS_FONT_ID 2005 // Sfont #define FINNISH_CONTROLS_FONT_ID 959 // FinSavFn #define POLISH_CONTROLS_FONT_ID 3686 // PolSavFn // Red Font (for selected savegame descriptions) #define ENGLISH_RED_FONT_ID 2005 // 1998 // Redfont #define FINNISH_RED_FONT_ID 959 // 960 // FinRedFn #define POLISH_RED_FONT_ID 3686 // 3688 // PolRedFn //-------------------------------------------------------------------------------------- // Control panel palette resource id #define CONTROL_PANEL_PALETTE 261 //-------------------------------------------------------------------------------------- // res id's of the system menu icons #define OPTIONS_ICON 344 #define QUIT_ICON 335 #define SAVE_ICON 366 #define RESTORE_ICON 364 #define RESTART_ICON 342 //-------------------------------------------------------------------------------------- // res id of conversation exit icon #define EXIT_ICON 65 // 'EXIT' menu icon (used in FN_choose) //-------------------------------------------------------------------------------------- #endif