/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ //============================================================================= // // Filename : console.c // Created : 19th September 1996 // By : P.R.Porter // // Summary : This module holds the code which controls and displays // the console/debugging window. // // Version Date By Description // ------- --------- --- ----------------------------------------------- // 1.0 20-Sep-96 PRP Inital console code. Currently draws the // background of the console window. Tex // // // Functions // --------- // // -------------------------------------------------------------------------- // // int32 OpenConsole(void) // // Displays the console window and directs keyboard input to it. // // -------------------------------------------------------------------------- // // int32 CloseConsole(void) // // Removes the console from the display. // //============================================================================= #define WIN32_LEAN_AND_MEAN //#include //#include //#include "ddraw.h" #include "stdafx.h" #include "driver96.h" #include "d_draw.h" uint8 consoleStatus = 0; // 1 - console display //static uint16 consoley = 0; //static uint32 consoleSize; static uint8 *consoleSprite = NULL; // -------------------------------------------------------------------------- // Called before the screens are flipped, so that the console can be drawn // over the screen if necessary. // -------------------------------------------------------------------------- void DisplayConsole(void) { warning("stub DisplayConsole"); /* uint8 *src, *dst; uint8 i; // DDSURFACEDESC ddDescription; // HRESULT hr; if (consoleStatus) { ddDescription.dwSize = sizeof(ddDescription); hr = IDirectDrawSurface_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL); if (hr != DD_OK) { RestoreSurfaces(); hr = IDirectDrawSurface_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL); } if (hr == DD_OK) { dst = (uint8 *) ddDescription.lpSurface + (screenDeep - consoley) * ddDescription.lPitch; src = (uint8 *) consoleSprite; for (i=0; i> 2; consoleSize = screenWide * consoley; consoleSprite = (uint8 *) malloc(consoleSize); } if (consoleSprite == NULL) return(RDERR_OUTOFMEMORY); memset(consoleSprite, 0, consoleSize); */ consoleStatus = 1; return(RD_OK); } int32 CloseConsole(void) { if (!consoleStatus) return(RDERR_ALREADYCLOSED); free(consoleSprite); consoleSprite = NULL; consoleStatus = 0; return(RD_OK); }