/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef ANIMATION_H #define ANIMATION_H #include "graphics/animation.h" #include "sound/mixer.h" namespace Sword2 { class AnimationState : public ::Graphics::BaseAnimationState { private: Sword2Engine *_vm; public: AnimationState(Sword2Engine *vm); ~AnimationState(); #ifndef BACKEND_8BIT void drawTextObject(SpriteInfo *s, byte *src); #endif void clearScreen(); void updateScreen(void); private: void drawYUV(int width, int height, byte *const *dat); #ifdef BACKEND_8BIT void setPalette(byte *pal); #endif }; struct MovieInfo { char name[9]; uint frames; }; class MoviePlayer { private: Sword2Engine *_vm; SoundMixer *_snd; OSystem *_sys; byte *_textSurface; static struct MovieInfo _movies[]; void openTextObject(MovieTextObject *obj); void closeTextObject(MovieTextObject *obj); void drawTextObject(AnimationState *anim, MovieTextObject *obj); int32 playDummy(const char *filename, MovieTextObject *text[], byte *musicOut); public: MoviePlayer(Sword2Engine *vm); int32 play(const char *filename, MovieTextObject *text[], byte *musicOut); }; } // End of namespace Sword2 #endif