/* ScummVM - Scumm Interpreter * Copyright (C) 2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef ANIMATION_H #define ANIMATION_H #include "sound/mixer.h" // Uncomment this if you are using libmpeg2 0.3.1. // #define USE_MPEG2_0_3_1 #ifdef _MSC_VER typedef int8 int8_t; typedef signed short int16_t; typedef int32 int32_t; typedef uint8 uint8_t; typedef uint16 uint16_t; typedef uint32 uint32_t; #else #include #endif #ifdef USE_MPEG2 extern "C" { #include } #ifdef USE_MPEG2_0_3_1 typedef int mpeg2_state_t; typedef sequence_t mpeg2_sequence_t; #define STATE_BUFFER -1 #endif #endif namespace Sword2 { #ifdef BACKEND_8BIT #define SQR(x) ((x) * (x)) #define SHIFT 3 #else #define SHIFT 1 #endif #define BITDEPTH (1 << (8 - SHIFT)) #define ROUNDADD (1 << (SHIFT - 1)) #define BUFFER_SIZE 4096 class AnimationState { private: Sword2Engine *_vm; uint framenum; uint frameskipped; int ticks; #ifdef USE_MPEG2 mpeg2dec_t *decoder; const mpeg2_info_t *info; #endif File *mpgfile; File *sndfile; byte buffer[BUFFER_SIZE]; PlayingSoundHandle bgSound; AudioStream *bgSoundStream; #ifdef BACKEND_8BIT int palnum; int maxPalnum; byte lookup[2][(BITDEPTH+1) * (BITDEPTH+1) * (BITDEPTH+1)]; byte *lut; byte *lut2; int lutcalcnum; int curpal; int cr; int pos; struct { uint cnt; uint end; byte pal[4 * 256]; } palettes[50]; #else static OverlayColor *lookup; OverlayColor *overlay; #endif public: AnimationState(Sword2Engine *vm); ~AnimationState(); bool init(const char *name); bool decodeFrame(); #ifndef BACKEND_8BIT void drawTextObject(SpriteInfo *s, uint8 *src); void clearDisplay(); void updateDisplay(void); #endif private: #ifdef BACKEND_8BIT void buildLookup(int p, int lines); bool checkPaletteSwitch(); #else void buildLookup(void); void plotYUV(OverlayColor *lut, int width, int height, byte *const *dat); #endif }; struct MovieInfo { char name[9]; uint frames; }; class MoviePlayer { private: Sword2Engine *_vm; uint8 *_textSurface; static struct MovieInfo _movies[]; void openTextObject(MovieTextObject *obj); void closeTextObject(MovieTextObject *obj); void drawTextObject(AnimationState *anim, MovieTextObject *obj); int32 playDummy(const char *filename, MovieTextObject *text[], uint8 *musicOut); public: MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {} int32 play(const char *filename, MovieTextObject *text[], uint8 *musicOut); }; } // End of namespace Sword2 #endif