/* Copyright (C) 1994-1998 Revolution Software Ltd. * Copyright (C) 2003-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "common/stdafx.h" #include "common/system.h" #include "sword2/sword2.h" #include "sword2/mouse.h" namespace Sword2 { /** * @return the graphics detail setting */ int8 Screen::getRenderLevel() { return _renderLevel; } void Screen::setRenderLevel(int8 level) { _renderLevel = level; switch (_renderLevel) { case 0: // Lowest setting: no fancy stuff _renderCaps = 0; break; case 1: // Medium-low setting: transparency-blending _renderCaps = RDBLTFX_SPRITEBLEND; break; case 2: // Medium-high setting: transparency-blending + shading _renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND; break; case 3: // Highest setting: transparency-blending + shading + // edge-blending + improved stretching _renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND | RDBLTFX_EDGEBLEND; break; } } /** * Fill the screen buffer with palette colour zero. Note that it does not * touch the menu areas of the screen. */ void Screen::clearScene() { memset(_buffer + MENUDEEP * _screenWide, 0, _screenWide * RENDERDEEP); _needFullRedraw = true; } } // End of namespace Sword2