/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ //============================================================================= // // Filename : d_sound.h // Created : 5th December 1996 // By : P.R.Porter // // Summary : This include file defines links to all data which is // defined in the d_sound.c module, but can be accessed by // other parts of the driver96 library. // // //============================================================================= #ifndef D_SOUND_H #define D_SOUND_H #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/rate.h" #include "common/file.h" extern void sword2_sound_handler(void *refCon); typedef struct { int32 _id; bool _paused; int8 _volume; uint16 _rate; uint32 _flags; uint16 *_buf; int32 _bufSize; PlayingSoundHandle _handle; } FxHandle; class MusicHandle : public MusicStream { public: uint32 _id; bool _firstTime; bool _streaming; bool _paused; bool _looping; int32 _fading; int32 _fileStart; int32 _filePos; int32 _fileEnd; uint16 _lastSample; bool isStereo() const { return false; } int getRate() const { return 22050; } int16 read(); bool eos() const; MusicHandle() : MusicStream(), _firstTime(false), _streaming(false), _paused(false), _looping(false), _fading(0), _fileStart(0), _filePos(0), _fileEnd(0), _lastSample(0) {} }; class Sword2Sound { public: Sword2Sound(SoundMixer *mixer); ~Sword2Sound(); void FxServer(int16 *data, uint len); int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan); int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan); uint32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf); int32 AmISpeaking(); int32 StopSpeechSword2(void); int32 GetSpeechStatus(void); int32 PauseSpeech(void); int32 UnpauseSpeech(void); int32 OpenFx(int32 id, uint8 *data); int32 PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type); int32 CloseFx(int32 id); int32 ClearAllFx(void); int32 PauseFx(void); int32 PauseFxForSequence(void); int32 UnpauseFx(void); int32 PauseMusic(void); int32 UnpauseMusic(void); int32 StreamCompMusic(const char *filename, uint32 musicId, bool looping); void saveMusicState(); void restoreMusicState(); void playLeadOut(uint8 *leadOut); int32 MusicTimeRemaining(); int32 ReverseStereo(void); uint8 GetFxVolume(void); uint8 GetSpeechVolume(void); uint8 GetMusicVolume(void); uint8 IsMusicMute(void); uint8 IsFxMute(void); uint8 IsSpeechMute(void); void StopMusic(void); void SetFxVolume(uint8 vol); void SetSpeechVolume(uint8 vol); void SetMusicVolume(uint8 vol); void MuteMusic(uint8 mute); void MuteFx(uint8 mute); void MuteSpeech(uint8 mute); int32 IsFxOpen(int32 id); int32 SetFxVolumePan(int32 id, uint8 vol, int8 pan); int32 SetFxIdVolume(int32 id, uint8 vol); void UpdateCompSampleStreaming(int16 *data, uint len); SoundMixer *_mixer; private: int32 StreamCompMusicFromLock(const char *filename, uint32 musicId, bool looping); int32 GetFxIndex(int32 id); int32 DipMusic(); OSystem::MutexRef _mutex; RateConverter *_converter; FxHandle fx[MAXFX]; MusicHandle music[MAXMUS + 1]; // We used to have two music volumes - one for each channel - // but they were always set to the same value. uint8 musicVol; uint8 soundOn; uint8 speechStatus; uint8 fxPaused; uint8 speechPaused; uint8 speechVol; uint8 fxVol; uint8 speechMuted; uint8 fxMuted; PlayingSoundHandle soundHandleSpeech; uint8 musicMuted; }; #endif