/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef D_SOUND_H #define D_SOUND_H #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/rate.h" namespace Sword2 { // Max number of sound fx #define MAXFX 16 #define MAXMUS 2 extern void sword2_sound_handler(void *refCon); typedef struct { int32 _id; bool _paused; int8 _volume; uint16 _rate; uint32 _flags; uint16 *_buf; int32 _bufSize; PlayingSoundHandle _handle; } FxHandle; class MusicHandle : public AudioInputStream { public: uint32 _id; bool _firstTime; bool _streaming; bool _paused; bool _looping; int32 _fading; int32 _fileStart; int32 _filePos; int32 _fileEnd; uint16 _lastSample; bool isStereo() const { return false; } int getRate() const { return 22050; } int16 read(); bool eos() const; MusicHandle() : _firstTime(false), _streaming(false), _paused(false), _looping(false), _fading(0), _fileStart(0), _filePos(0), _fileEnd(0), _lastSample(0) {} }; class Sound { private: Sword2Engine *_vm; OSystem::MutexRef _mutex; RateConverter *_converter; int32 _panTable[33]; FxHandle _fx[MAXFX]; MusicHandle _music[MAXMUS + 1]; bool _soundOn; bool _speechStatus; bool _speechPaused; bool _fxPaused; bool _musicMuted; bool _speechMuted; bool _fxMuted; uint8 _musicVol; uint8 _speechVol; uint8 _fxVol; PlayingSoundHandle _soundHandleSpeech; int32 getFxIndex(int32 id); int32 dipMusic(); void updateCompSampleStreaming(int16 *data, uint len); public: Sound(Sword2Engine *vm); ~Sound(); void fxServer(int16 *data, uint len); int32 playCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan); uint32 preFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf); int32 amISpeaking(); int32 stopSpeech(void); int32 getSpeechStatus(void); void pauseSpeech(void); void unpauseSpeech(void); int32 openFx(int32 id, uint8 *data); int32 playFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type); int32 closeFx(int32 id); void clearAllFx(void); void pauseFx(void); void pauseFxForSequence(void); void unpauseFx(void); void pauseMusic(void); void unpauseMusic(void); int32 streamCompMusic(const char *filename, uint32 musicId, bool looping); void saveMusicState(); void restoreMusicState(); void playLeadOut(uint8 *leadOut); int32 musicTimeRemaining(); void buildPanTable(bool reverse); uint8 getFxVolume(void); uint8 getSpeechVolume(void); uint8 getMusicVolume(void); bool isMusicMute(void); bool isFxMute(void); bool isSpeechMute(void); void stopMusic(void); void setFxVolume(uint8 vol); void setSpeechVolume(uint8 vol); void setMusicVolume(uint8 vol); void muteMusic(bool mute); void muteFx(bool mute); void muteSpeech(bool mute); int32 isFxOpen(int32 id); int32 setFxIdVolumePan(int32 id, uint8 vol, int8 pan); int32 setFxIdVolume(int32 id, uint8 vol); }; } // End of namespace Sword2 #endif