/* Copyright (C) 1994-2004 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef D_SOUND_H #define D_SOUND_H #include "common/file.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Sword2 { class MusicInputStream; // Max number of sound fx #define MAXFX 16 #define MAXMUS 2 enum { kCLUMode = 1, kMP3Mode, kVorbisMode, kFlacMode }; extern void sword2_sound_handler(void *refCon); struct WavInfo { uint8 channels; uint16 rate; uint32 samples; uint8 *data; }; struct FxHandle { int32 _id; bool _paused; int8 _volume; PlayingSoundHandle _handle; }; class Sound : public AudioStream { private: Sword2Engine *_vm; OSystem::MutexRef _mutex; int32 _panTable[33]; bool _soundOn; static int32 _musicVolTable[17]; MusicInputStream *_music[MAXMUS]; int16 *_mixBuffer; int _mixBufferLen; bool _musicPaused; bool _musicMuted; uint8 _musicVol; PlayingSoundHandle _soundHandleSpeech; bool _speechPaused; bool _speechMuted; uint8 _speechVol; FxHandle _fx[MAXFX]; bool _fxPaused; bool _fxMuted; uint8 _fxVol; int32 getFxIndex(int32 id); void stopFxHandle(int i); public: Sound(Sword2Engine *vm); ~Sound(); // AudioStream API int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const; bool endOfData() const; int getRate() const; // End of AudioStream API void buildPanTable(bool reverse); bool getWavInfo(uint8 *data, WavInfo *wavInfo); void muteMusic(bool mute); bool isMusicMute(void); void setMusicVolume(uint8 vol); uint8 getMusicVolume(void); void pauseMusic(void); void unpauseMusic(void); void stopMusic(void); void waitForLeadOut(void); int32 streamCompMusic(uint32 musicId, bool looping); int32 musicTimeRemaining(void); void muteSpeech(bool mute); bool isSpeechMute(void); void setSpeechVolume(uint8 vol); uint8 getSpeechVolume(void); void pauseSpeech(void); void unpauseSpeech(void); int32 stopSpeech(void); int32 getSpeechStatus(void); int32 amISpeaking(void); uint32 preFetchCompSpeech(uint32 speechid, uint16 **buf); int32 playCompSpeech(uint32 speechid, uint8 vol, int8 pan); void muteFx(bool mute); bool isFxMute(void); uint8 getFxVolume(void); void setFxVolume(uint8 vol); int32 setFxIdVolumePan(int32 id, uint8 vol, int8 pan); int32 setFxIdVolume(int32 id, uint8 vol); void pauseFx(void); void pauseFxForSequence(void); void unpauseFx(void); bool isFxPlaying(int32 id); int32 playFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type); int32 stopFx(int32 id); void clearAllFx(void); }; } // End of namespace Sword2 #endif