/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "sword2/driver/driver96.h" namespace Sword2 { // Key buffer size #define MAX_KEY_BUFFER 32 uint8 keyBacklog = 0; // The number of key presses waiting to be processed. uint8 keyPointer = 0; // Index of the next key to read from the buffer. _keyboardEvent keyBuffer[MAX_KEY_BUFFER]; // The keyboard buffer void WriteKey(uint16 ascii, int keycode, int modifiers) { if (keyBuffer && keyBacklog < MAX_KEY_BUFFER) { _keyboardEvent *slot = &keyBuffer[(keyPointer + keyBacklog) % MAX_KEY_BUFFER]; slot->ascii = ascii; slot->keycode = keycode; slot->modifiers = modifiers; keyBacklog++; } } /** * @return true if there is an unprocessed key waiting in the queue */ bool KeyWaiting(void) { return keyBacklog != 0; } /** * Sets the value of the keyboard event passed in to the current waiting key. * @return RD_OK, or an error code to indicate there is no key waiting. */ int32 ReadKey(_keyboardEvent *ev) { if (!keyBacklog) return RDERR_NOKEYWAITING; if (ev == NULL) return RDERR_INVALIDPOINTER; ev->ascii = keyBuffer[keyPointer].ascii; ev->keycode = keyBuffer[keyPointer].keycode; ev->modifiers = keyBuffer[keyPointer].modifiers; keyPointer++; if (keyPointer == MAX_KEY_BUFFER) keyPointer = 0; keyBacklog--; return RD_OK; } } // End of namespace Sword2