/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "driver96.h" uint8 languageVersion = ENGLISH; static uint8 versionFromFile = 0; /** * This function modifies the 'version' passed in to be the current language. * The first time this function is called, it gets the language from the * version.inf file distributed on the game CD. * @param version a pointer to the variable to store language information in * @return an RD error code if version.inf cannot be opened, or the version * cannot be obtained from it */ int32 GetLanguageVersion(uint8 *version) { if (versionFromFile) { *version = languageVersion; } else { versionFromFile = 1; languageVersion = AMERICAN; return RDERR_OPENVERSIONFILE; } return RD_OK; } /** * This function is useful for debugging. It sets the version to the one passed * in. */ int32 SetLanguageVersion(uint8 version) { languageVersion = version; return RD_OK; } /** * Fills the string pointed to by 'name' with the title of the game, depending * upon what the current language version is. * @param name buffer to store the title of the game in */ int32 GetGameName(uint8 *name) { uint8 version; int32 rv; rv = GetLanguageVersion(&version); switch (version) { case ENGLISH: strcpy((char *) name, "Broken Sword II"); break; case AMERICAN: strcpy((char *) name, "Circle of Blood II"); break; case GERMAN: strcpy((char *) name, "Baphomet's Fluch II"); break; default: strcpy((char *) name, "Some game or other, part 86"); return RDERR_INVALIDVERSION; } return rv; }