/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "bs2/driver/driver96.h" namespace Sword2 { // Language codes #define ENGLISH 0x00 #define AMERICAN 0x01 #define GERMAN 0x02 #define FRENCH 0x03 #define SPANISH 0x04 #define ITIALIAN 0x05 #define JAPANESE 0x06 #define SLOVAK 0x07 uint8 languageVersion = ENGLISH; static uint8 versionFromFile = 0; /** * This function modifies the 'version' passed in to be the current language. * The first time this function is called, it gets the language from the * version.inf file distributed on the game CD. * @param version a pointer to the variable to store language information in * @return an RD error code if version.inf cannot be opened, or the version * cannot be obtained from it */ int32 GetLanguageVersion(uint8 *version) { if (versionFromFile) { *version = languageVersion; } else { versionFromFile = 1; languageVersion = AMERICAN; return RDERR_OPENVERSIONFILE; } return RD_OK; } /** * This function is useful for debugging. It sets the version to the one passed * in. */ int32 SetLanguageVersion(uint8 version) { languageVersion = version; return RD_OK; } } // End of namespace Sword2