/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ //============================================================================= // // Filename : palette.h // Created : 8th November 1996 // By : P.R.Porter // // Version Date By Description // ------- --------- --- ----------------------------------------------- // 1.0 08-Nov-96 PRP Internal driver interface to the palette // functions and data. // // 1.1 11-Nov-96 PRP Added internal driver reference for // RestorePalette which should be called by the // windows message handler whenever the window // has been minimised/maximised. // // 1.2 22-Nov-96 PRP Made the palette available to the rest of the // driver96 library. // // 1.3 29-Nov-96 PRP Made paletteMatch table available to other // parts of the driver library. Also, made the // FadeServer available for the windows module // to have access. // // 1.4 11-Apr-97 CJR Moved palCopy to driver96.h for use in the // game engine. // // // Summary : This include file defines links to all data which is // defined in the palette.c module, but can be accessed by // other parts of the driver96 library. // // //============================================================================= #ifndef PALETTE_H #define PALETTE_H extern uint8 paletteMatch[64*64*64]; extern int32 RestorePalette(void); extern void FadeServer(); #endif