/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ //============================================================================= // // Filename : render.h // Created : 26th August 1996 // By : P.R.Porter // // Version Date By Description // ------- --------- --- ----------------------------------------------- // 1.0 16-Sep-96 PRP Interface to the current scroll position. // // 1.1 23-Oct-96 PRP Added definition of _parallaxLine structure. // // 1.2 05-Nov-96 PRP Added definition of myScreenBuffer. // // 1.3 06-Nov-96 PRP Fixed definition of myScreenBuffer. // // 1.4 15-Nov-96 PRP Definition of menubar size removed, and put // into menu.h // // 1.5 24-Jan-97 PRP Added references to parallaxScrollx and // parallaxScrolly. These are used by the sprite // drawing code to link sprites to parallax // layers. // // 1.6 19-Mar-97 PRP Added profiling flag for testing purposes. // // 1.7 24-Mar-97 PRP Turned profiling off // // 1.8 08-Apr-97 JEL Made locationWide and locationDeep accessible // to other drivers. // // // // Summary : This include file defines links to all data which is // defined in the render.c module, but can be accessed by // other parts of the driver96 library. // // //============================================================================= #ifndef RENDER_H #define RENDER_H #include "menu.h" #define RENDERWIDE 640 #define ALIGNRENDERDEEP 480 #define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2)) #define PROFILING 0 typedef struct { uint16 packets; uint16 offset; } _parallaxLine; extern int16 scrollx; // current x offset into background of display extern int16 scrolly; // current y offset into background of display extern int16 parallaxScrollx; // current x offset to link a sprite to the parallax layer extern int16 parallaxScrolly; // current y offset to link a sprite to the parallax layer extern int16 locationWide; extern int16 locationDeep; extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP]; #endif