/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef RENDER_H #define RENDER_H #include "bs2/driver/menu.h" namespace Sword2 { #define RENDERWIDE 640 #define ALIGNRENDERDEEP 480 #define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2)) typedef struct { uint16 packets; uint16 offset; } _parallaxLine; extern int16 scrollx; // current x offset into background of display extern int16 scrolly; // current y offset into background of display extern int16 parallaxScrollx; // current x offset to link a sprite to the // parallax layer extern int16 parallaxScrolly; // current y offset to link a sprite to the // parallax layer extern int16 locationWide; extern int16 locationDeep; void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf); void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf); void UploadRect(Common::Rect *r); } // End of namespace Sword2 #endif