/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ //logic management #ifndef _LOGIC #define _LOGIC //#include "src\driver96.h" #include "defs.h" #include "header.h" #define TREE_SIZE 3 class logic { public: int Process_session(void); //do one cycle of the current session void Express_change_session(uint32 sesh_id); //cause the logic loop to terminate and drop out void Natural_change_session(uint32 sesh_id); //new logic begins next cycle uint32 Return_run_list(void); void Logic_up(uint32 new_script); //setup script_id and script_pc in cur_object_hub - called by FN_gosub() void Logic_replace(uint32 new_script); void Logic_one(uint32 new_script); void Total_restart(void); uint32 Examine_run_list(void); void Reset_kill_list(void); //James 25mar97 private: uint32 current_run_list; //denotes the res id of the game-object-list in current use void Process_kill_list(void); uint32 pc; //pc during logic loop _object_hub *cur_object_hub; //each object has one of these tacked onto the beginning }; extern logic LLogic; int32 FN_add_to_kill_list(int32 *params); //James9jan97 #endif