/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ /**************************************************************************** * MAKETEXT.H - Function prototype for text sprite builder routine JEL Oct96 * * The routine returns a memory handle to a movable memory block containing * the required sprite, which must be locked before use. ie. lock, draw * sprite, unlock/free. * * The sprite data contains a frameHeader, but not a standard file header. * * Debugger will trap error when word too big for line (maxWidth) or when * more lines needed than max expected (MAX_LINES) * * PARAMETERS: * * 'sentence' points to a NULL-TERMINATED STRING * - string must contain no leading/tailing/extra spaces * - out-of-range characters in the string are forced to the output as * a special error-signal character (chequered flag) * * 'maxWidth' is the maximum allowed text sprite width, in PIXELS * * 'pen' is the desired colour (0-255) for the main body of each character * * NB. Border colour is #DEFINEd in textsprt.c (to a colour value for BLACK) * if 'pen' is zero, the characters are copied directly and NOT remapped. * * 'charSet' points to the beginning of the standard file header for the * desired character set * * NB. The first and last characters in the set are #DEFINEd in textsprt.c * * RETURNS: * * 'textSprite' points to the handle to be used for the text sprite * ****************************************************************************/ #ifndef _MAKETEXT_H #define _MAKETEXT_H #include "memory.h" // only for debug text, since it doesn't keep text inside the screen margin! #define NO_JUSTIFICATION 0 // these all force text inside the screen edge margin when necessary #define POSITION_AT_CENTRE_OF_BASE 1 #define POSITION_AT_CENTRE_OF_TOP 2 #define POSITION_AT_LEFT_OF_TOP 3 #define POSITION_AT_RIGHT_OF_TOP 4 #define POSITION_AT_LEFT_OF_BASE 5 #define POSITION_AT_RIGHT_OF_BASE 6 #define POSITION_AT_LEFT_OF_CENTRE 7 #define POSITION_AT_RIGHT_OF_CENTRE 8 mem* MakeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes); void Init_text_bloc_system(void); void Kill_text_bloc(uint32 bloc_number); void Print_text_blocs(void); // Tony16Oct96 uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification); #define DEFAULT_TEXT 0 #define FINNISH_TEXT 1 #define POLISH_TEXT 2 // this one works out the language from the text cluster (James31july97) void InitialiseFontResourceFlags(void); // this one allow you to select the fonts yourself (James31july97) void InitialiseFontResourceFlags(uint8 language); extern uint32 speech_font_id; extern uint32 controls_font_id; extern uint32 red_font_id; #endif