/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ //-------------------------------------------------------------------------------------- #include #include #include //#include #include "driver/driver96.h" #include "build_display.h" #include "console.h" #include "debug.h" #include "defs.h" #include "header.h" #include "layers.h" #include "mem_view.h" #include "memory.h" #include "resman.h" #include "sword2.h" // (James11aug97) for CloseGame() //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- char buf[50]; //has to be global because a local in Fetch_mem_owner is destroyed on exit //-------------------------------------------------------------------------------------- void Console_mem_display(void) //Tony13Aug96 { // int pass,found_end,k,j,free=0; _standardHeader *file_header; int scrolls=0; char c; char inf[][20]= { {"M_null "}, {"M_free "}, {"M_locked"}, {"M_float "} }; j=base_mem_block; do { if (mem_list[j].uid<65536) { file_header = (_standardHeader*) res_man.Res_open(mem_list[j].uid); res_man.Res_close(mem_list[j].uid); //close immediately so give a true count Zdebug("view %d", mem_list[j].uid); pass=0; found_end=0; for (k=0;k<30;k++) { if (file_header->name[k]==0) { found_end=1; break; } if ( (file_header->name[k]<32)||(file_header->name[k]>'z')) pass=1; } if (file_header->name[0]==0) pass=1; //also illegal if ((!pass)&&(found_end)) //&&(file_header->fileType<10)) Print_to_console("%d %s, size 0x%.5x (%dk %d%%), res %d %s %s, A%d, C%d", j, inf[mem_list[j].state], mem_list[j].size, mem_list[j].size/1024, (mem_list[j].size*100)/total_free_memory, mem_list[j].uid, res_man.Fetch_cluster(mem_list[j].uid), file_header->name, res_man.Fetch_age(mem_list[j].uid), res_man.Fetch_count(mem_list[j].uid)); else Print_to_console(" %d is an illegal resource", mem_list[j].uid); } else Print_to_console("%d %s, size 0x%.5x (%dk %d%%), %s", j, inf[mem_list[j].state], mem_list[j].size, mem_list[j].size/1024, (mem_list[j].size*100)/total_free_memory, Fetch_mem_owner(mem_list[j].uid) ); if (mem_list[j].state==MEM_free) free+=mem_list[j].size; j=mem_list[j].child; scrolls++; Build_display(); if (scrolls==18) { Temp_print_to_console("- Press ESC to stop or any other key to continue"); Build_display(); do { //-------------------------------------------------- // Service windows while (!gotTheFocus) if (ServiceWindows() == RDERR_APPCLOSED) break; if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q { Close_game(); //close engine systems down RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } //-------------------------------------------------- } while(!KeyWaiting()); ReadKey(&c); //kill the key we just pressed if (c==27) //ESC break; Clear_console_line(); //clear the Press Esc message ready for the new line scrolls=0; } } while (j!=-1); Scroll_console(); Print_to_console("(total memory block 0x%.8x %dk %dMB) %d / %d%% free", total_free_memory, total_free_memory/1024, total_free_memory/(1000*1024), free, (free*100)/total_free_memory); } //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- char *Fetch_mem_owner(uint32 uid) //Tony3June96 { switch(uid) { case UID_memman: return("MEMMAN"); break; case UID_font: return("font"); break; case UID_temp: return("temp ram allocation"); break; case UID_decompression_buffer: return("decompression buffer"); break; case UID_shrink_buffer: return("shrink buffer"); break; case UID_con_sprite: return("console sprite buffer"); break; case UID_text_sprite: return("text sprite"); break; case UID_walk_anim: return("walk anim"); break; case UID_savegame_buffer: return("savegame buffer"); break; default: sprintf(buf, " %d?", uid); return(buf); break; } } //-------------------------------------------------------------------------------------- void Create_mem_string( char *string ) // James (21oct96 updated 4dec96) { int blockNo = base_mem_block; int blocksUsed=0; int mem_free=0; int mem_locked=0; int mem_floating=0; int memUsed=0; int percent; while (blockNo != -1) { switch (mem_list[blockNo].state) { case MEM_free: mem_free++; break; case MEM_locked: mem_locked++; memUsed += mem_list[blockNo].size; break; case MEM_float: mem_floating++; memUsed += mem_list[blockNo].size; break; } blocksUsed++; blockNo = mem_list[blockNo].child; } percent = (memUsed * 100) / total_free_memory; sprintf( string, "locked(%u)+float(%u)+free(%u) = %u/%u blocks (%u%% used)(cur %uk)", mem_locked, mem_floating, mem_free, blocksUsed, MAX_mem_blocks, percent, (res_man.Res_fetch_useage()/1024) ); } //-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------