/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ //mouse stuff #ifndef MOUSE_H #define MOUSE_H //#include "src\driver96.h" #include "object.h" //--------------------------------------------------------------------------------- #define TOTAL_mouse_list 50 #define MOUSE_normal 0 #define MOUSE_top 1 #define MOUSE_drag 2 #define MOUSE_system_menu 3 #define MOUSE_holding 4 //--------------------------------------------------------------------------------- // mouse unit - like Object_mouse, but with anim resource & pc (needed if sprite is to act as mouse detection mask) typedef struct { int32 x1; // top-left of mouse area is (x1,y1) int32 y1; int32 x2; // bottom-right of area is (x2,y2) (these coords are inclusive) int32 y2; int32 priority; int32 pointer; // type (or resource id?) of pointer used over this area // up to here, this is basically a copy of the Object_mouse structure, but then we have... int32 id; // object id, used when checking mouse list int32 anim_resource; // resource id of animation file (if sprite to be used as mask) - otherwise 0 int32 anim_pc; // current frame number of animation int32 pointer_text; // local id of text line to print when pointer highlights an object } Mouse_unit; //--------------------------------------------------------------------------------- extern uint32 cur_mouse; extern Mouse_unit mouse_list[TOTAL_mouse_list]; extern uint32 mouse_touching; extern uint32 mouse_mode; extern uint8 examining_menu_icon; extern uint32 mouse_status; //human 0 on/1 off extern uint32 mouse_mode_locked; //0 not !0 mode cannot be changed from normal mouse to top menu (i.e. when carrying big objects) extern uint32 real_luggage_item; //last minute for pause mode extern uint32 pointerTextSelected; //--------------------------------------------------------------------------------- //--------------------------------------------------------------------------------- void Reset_mouse_list(void); //Tony26Sept96 void Normal_mouse(void); //Tony30Sept96 void Top_menu_mouse(void); //Tony3Oct96 void Drag_mouse(void); //Tony21Nov96 void System_menu(void); //Tony19Mar97 void Mouse_on_off(void); //Tony30Sept96 uint32 Check_mouse_list(void); //Tony30Sept96 void Mouse_engine(void); //Tony30Sept96 void Set_mouse(uint32 res); void Set_luggage(uint32 res); //Tony26Nov96 int32 FN_no_human(int32 *params); //Tony30Sept96 int32 FN_add_human(int32 *params); //Tony30Sept96 void ClearPointerText(void); // James16jun97 //--------------------------------------------------------------------------------- //--------------------------------------------------------------------------------- //--------------------------------------------------------------------------------- #endif