/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef MOUSE_H #define MOUSE_H #include "sword2/object.h" namespace Sword2 { #define TOTAL_mouse_list 50 #define MOUSE_normal 0 #define MOUSE_menu 1 #define MOUSE_drag 2 #define MOUSE_system_menu 3 #define MOUSE_holding 4 // mouse unit - like Object_mouse, but with anim resource & pc (needed if // sprite is to act as mouse detection mask) typedef struct { // Top-left and bottom-right of mouse area. These coords are inclusive int32 x1; int32 y1; int32 x2; int32 y2; int32 priority; // type (or resource id?) of pointer used over this area int32 pointer; // up to here, this is basically a copy of the Object_mouse // structure, but then we have... // object id, used when checking mouse list int32 id; // resource id of animation file (if sprite to be used as mask) - // otherwise 0 int32 anim_resource; // current frame number of animation int32 anim_pc; // local id of text line to print when pointer highlights an object int32 pointer_text; } Mouse_unit; extern uint32 cur_mouse; extern Mouse_unit mouse_list[TOTAL_mouse_list]; extern uint32 mouse_touching; extern uint32 mouse_mode; extern uint8 examining_menu_icon; // human 0 on/1 off extern uint32 mouse_status; // 0 not !0 mode cannot be changed from normal mouse to top menu (i.e. when // carrying big objects) extern uint32 mouse_mode_locked; //last minute for pause mode extern uint32 real_luggage_item; void Reset_mouse_list(void); void Normal_mouse(void); void Menu_mouse(void); void Drag_mouse(void); void System_menu_mouse(void); void Mouse_on_off(void); uint32 Check_mouse_list(void); void Mouse_engine(void); void Set_mouse(uint32 res); void Set_luggage(uint32 res); void ClearPointerText(void); } // End of namespace Sword2 #endif