/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ // the usual suspects (the usual suspicions) #ifndef _PROTOCOL #define _PROTOCOL #include "sword2/driver/driver96.h" #include "sword2/header.h" namespace Sword2 { uint8 *FetchPalette(uint8 *screenFile); _screenHeader *FetchScreenHeader(uint8 *screenFile); _layerHeader *FetchLayerHeader(uint8 *screenFile, uint16 layerNo); uint8 *FetchShadingMask(uint8 *screenFile); _animHeader *FetchAnimHeader(uint8 *animFile); _cdtEntry *FetchCdtEntry(uint8 *animFile, uint16 frameNo); _frameHeader *FetchFrameHeader(uint8 *animFile, uint16 frameNo); _parallax *FetchBackgroundParallaxLayer(uint8 *screenFile, int layer); _parallax *FetchBackgroundLayer(uint8 *screenFile); _parallax *FetchForegroundParallaxLayer(uint8 *screenFile, int layer); uint8 *FetchTextLine(uint8 *file, uint32 text_line); uint8 CheckTextLine(uint8 *file, uint32 text_line); uint8 *FetchPaletteMatchTable(uint8 *screenFile); uint8 *FetchObjectName(int32 resourceId); } // End of namespace Sword2 #endif