/* Copyright (C) 1994-2004 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef RESMAN_H #define RESMAN_H namespace Sword2 { #define MAX_res_files 20 class Sword2Engine; class ResourceManager { public: ResourceManager(Sword2Engine *vm); // read in the config file ~ResourceManager(void); // Returns ad of resource. Loads if not in memory. Retains a count. // Resource can be aged out of memory if count = 0 // The resource is locked while count != 0 // Resource floats when count = 0 uint8 *openResource(uint32 res, bool dump = false); void closeResource(uint32 res); // decrements the count // returns '0' if resource out of range or null, otherwise '1' for ok uint8 checkValid(uint32 res); //for mem_view to query the owners of mem blocs char *fetchCluster(uint32 res); uint32 fetchAge(uint32 res); uint32 fetchCount(uint32 count); uint32 helpTheAgedOut(void); uint32 fetchLen(uint32 res); void nextCycle(void); uint32 fetchUsage(void); // Prompts the user for the specified CD. void getCd(int cd); int whichCd() { return _curCd; } // ----console commands void printConsoleClusters(void); void examine(int res); void kill(int res); void killAll(bool wantInfo); void killAllObjects(bool wantInfo); void remove(uint32 res); void removeAll(void); // pointer to a pointer (or list of pointers in-fact) Memory **_resList; private: Sword2Engine *_vm; int _curCd; uint32 _totalResFiles; uint32 _totalClusters; uint32 _currentMemoryUsage; // Inc's each time open is called and is given to resource as its age. // Cannot be allowed to start at 0! (A pint if you can tell me why) uint32 _resTime; uint32 *_age; // Gode generated res-id to res number/rel number conversion table uint16 *_resConvTable; uint16 *_count; char _resourceFiles[MAX_res_files][20]; uint8 _cdTab[MAX_res_files]; // Location of each cluster. }; } // End of namespace Sword2 #endif