/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef _ROUTER_H #define _ROUTER_H // This used to be a variable, but it was never set. Actually, it wasn't even // initialised! // // Define this to force the use of slidy router (so solid path not used when // ending walk in ANY direction) // // #define FORCE_SLIDY #include "sword2/object.h" namespace Sword2 { #if !defined(__GNUC__) #pragma START_PACK_STRUCTS #endif struct _walkData { uint16 frame; int16 x; int16 y; uint8 step; uint8 dir; } GCC_PACK; struct _barData { int16 x1; int16 y1; int16 x2; int16 y2; int16 xmin; int16 ymin; int16 xmax; int16 ymax; int16 dx; // x2 - x1 int16 dy; // y2 - y1 int32 co; // co = (y1 * dx) - (x1 * dy) from an equation for a // line y * dx = x * dy + co } GCC_PACK; struct _nodeData { int16 x; int16 y; int16 level; int16 prev; int16 dist; } GCC_PACK; #if !defined(__GNUC__) #pragma END_PACK_STRUCTS #endif // because we only have 2 megas in the game! #define TOTAL_ROUTE_SLOTS 2 #define MAX_FRAMES_PER_CYCLE 16 #define NO_DIRECTIONS 8 #define MAX_FRAMES_PER_CHAR (MAX_FRAMES_PER_CYCLE * NO_DIRECTIONS) #define ROUTE_END_FLAG 255 #define MAX_WALKGRIDS 10 #define O_WALKANIM_SIZE 600 // max number of nodes in router output #define O_GRID_SIZE 200 // max 200 lines & 200 points #define EXTRA_GRID_SIZE 20 // max 20 lines & 20 points #define O_ROUTE_SIZE 50 // max number of modules in a route typedef struct { int32 x; int32 y; int32 dirS; int32 dirD; } _routeData; typedef struct { int32 x; int32 y; int32 dir; int32 num; } _pathData; class Router { private: Sword2Engine *_vm; // stores pointers to mem blocks containing routes created & used by // megas (NULL if slot not in use) mem *_routeSlots[TOTAL_ROUTE_SLOTS]; // because extra bars will be copied into here afer walkgrid loaded _barData _bars[O_GRID_SIZE + EXTRA_GRID_SIZE]; _nodeData _node[O_GRID_SIZE + EXTRA_GRID_SIZE]; int32 _walkGridList[MAX_WALKGRIDS]; int32 _nbars; int32 _nnodes; // area for extra route data to block parts of floors and enable // routing round mega charaters int32 _nExtraBars; int32 _nExtraNodes; _barData _extraBars[EXTRA_GRID_SIZE]; _nodeData _extraNode[EXTRA_GRID_SIZE]; int32 _startX; int32 _startY; int32 _startDir; int32 _targetX; int32 _targetY; int32 _targetDir; int32 _scaleA; int32 _scaleB; _routeData _route[O_ROUTE_SIZE]; _pathData _smoothPath[O_ROUTE_SIZE]; _pathData _modularPath[O_ROUTE_SIZE]; int32 _routeLength; int32 _framesPerStep; int32 _framesPerChar; uint8 _nWalkFrames; // no. of frames per walk cycle uint8 _usingStandingTurnFrames; // any standing turn frames? uint8 _usingWalkingTurnFrames; // any walking turn frames? uint8 _usingSlowInFrames; // any slow-in frames? uint8 _usingSlowOutFrames; // any slow-out frames? int32 _dx[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR]; int32 _dy[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR]; int8 _modX[NO_DIRECTIONS]; int8 _modY[NO_DIRECTIONS]; int32 _diagonalx; int32 _diagonaly; int32 _firstStandFrame; int32 _firstStandingTurnLeftFrame; int32 _firstStandingTurnRightFrame; int32 _firstWalkingTurnLeftFrame; // left walking turn int32 _firstWalkingTurnRightFrame; // right walking turn uint32 _firstSlowInFrame[NO_DIRECTIONS]; uint32 _numberOfSlowInFrames[NO_DIRECTIONS]; uint32 _leadingLeg[NO_DIRECTIONS]; int32 _firstSlowOutFrame; // number of slow-out frames on for each leading-leg in each direction // ie. total number of slow-out frames = (numberOfSlowOutFrames * 2 * // NO_DIRECTIONS) int32 _numberOfSlowOutFrames; int32 _stepCount; int32 _moduleX; int32 _moduleY; int32 _currentDir; int32 _lastCount; int32 _frame; uint8 returnSlotNo(uint32 megaId); int32 getRoute(void); void extractRoute(void); void loadWalkGrid(void); void setUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir); void loadWalkData(Object_walkdata *ob_walkdata); int32 scan(int32 level); int32 newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2); int32 lineCheck(int32 x1, int32 x2, int32 y1, int32 y2); int32 vertCheck(int32 x, int32 y1, int32 y2); int32 horizCheck(int32 x1, int32 y, int32 x2); int32 check(int32 x1, int32 y1, int32 x2, int32 y2); int32 checkTarget(int32 x, int32 y); int32 smoothestPath(void); int32 slidyPath(void); int32 smoothCheck(int32 best, int32 p, int32 dirS, int32 dirD); int32 addSlowInFrames(_walkData *walkAnim); void addSlowOutFrames(_walkData *walkAnim); void slidyWalkAnimator(_walkData *walkAnim); #ifndef FORCE_SLIDY int32 solidPath(void); int32 solidWalkAnimator(_walkData *walkAnim); #endif void plotCross(int16 x, int16 y, uint8 colour); public: Router(Sword2Engine *vm) : _vm(vm), _nExtraBars(0), _nExtraNodes(0), _diagonalx(0), _diagonaly(0) { memset(_routeSlots, 0, sizeof(_routeSlots)); memset(_bars, 0, sizeof(_bars)); memset(_node, 0, sizeof(_node)); memset(_walkGridList, 0, sizeof(_walkGridList)); memset(_extraBars, 0, sizeof(_extraBars)); memset(_extraNode, 0, sizeof(_extraNode)); memset(_route, 0, sizeof(_route)); memset(_smoothPath, 0, sizeof(_smoothPath)); memset(_modularPath, 0, sizeof(_modularPath)); memset(_dx, 0, sizeof(_dx)); memset(_dy, 0, sizeof(_dy)); memset(_modX, 0, sizeof(_modX)); memset(_modY, 0, sizeof(_modY)); memset(_firstSlowInFrame, 0, sizeof(_firstSlowInFrame)); memset(_numberOfSlowInFrames, 0, sizeof(_numberOfSlowInFrames)); memset(_leadingLeg, 0, sizeof(_leadingLeg)); } int32 routeFinder(Object_mega *ob_mega, Object_walkdata *ob_walkdata, int32 x, int32 y, int32 dir); void earlySlowOut(Object_mega *ob_mega, Object_walkdata *ob_walkdata); void allocateRouteMem(void); _walkData* lockRouteMem(void); void floatRouteMem(void); void freeRouteMem(void); void freeAllRouteMem(void); void addWalkGrid(int32 gridResource); void removeWalkGrid(int32 gridResource); void clearWalkGridList(void); void plotWalkGrid(void); }; } // End of namespace Sword2 #endif