/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef SAVE_REST_H #define SAVE_REST_H #include "sword2/memory.h" namespace Sword2 { #define SAVE_DESCRIPTION_LEN 64 // Save & Restore error codes #define SR_OK 0x00000000 // No worries #define SR_ERR_FILEOPEN 0x00000001 // can't open file - Couldn't // create file for saving, or // couldn't find file for // loading. #define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only) // incompatible savegame data. // Savegame file is obsolete. // (Won't happen after // development stops) #define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on // reading savegame file - // Something screwed up during // the fread() #define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on // writing savegame file - // Something screwed up during // the fwrite() - could be // hard-drive full..? } // End of namespace Sword2 #endif