/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ /***************************************************************************** * SOUND.H Sound engine * * SOUND.CPP Contains the sound engine, fx & music functions * Some very 'sound' code in here ;) * * (16Dec96 JEL) * ****************************************************************************/ #ifndef SOUND_H #define SOUND_H #include "scummsys.h" // fx types #define FX_SPOT 0 #define FX_LOOP 1 #define FX_RANDOM 2 #define FX_SPOT2 3 void Init_fx_queue(void); // to be called during system initialisation void Process_fx_queue(void); // to be called from the main loop, once per cycle void Clear_fx_queue(void); // stops all fx & clears the queue - eg. when leaving a location void PauseAllSound(void); // James25july97 void UnpauseAllSound(void); // James25july97 void Kill_music(void); // James22aug97 int32 FN_play_music(int32 *params); // for save_Rest.cpp int32 FN_stop_music(int32 *params); extern uint32 looping_music_id; // used to store id of tunes that loop, for save & restore #endif