/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef _STARTUP #define _STARTUP namespace Sword2 { #define MAX_starts 100 #define MAX_description 100 typedef struct { char description[MAX_description]; // id of screen manager object uint32 start_res_id; //tell the manager which startup you want (if there are more than 1) // (i.e more than 1 entrance to a screen and/or seperate game boots) uint32 key; } _startup; extern _startup start_list[MAX_starts]; uint32 Init_start_menu(void); void Con_print_start_menu(void); void Con_start(int start); } // End of namespace Sword2 #endif