/* Copyright (C) 1994-2003 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef _SWORD2 #define _SWORD2 //#include "src\driver96.h" #include "driver/d_sound.h" #ifdef _PCF76 // Bodge for PCF76 version so that their demo CD can be labelled "PCF76" rather than "RBSII1" #define CD1_LABEL "PCF76" #else #define CD1_LABEL "RBSII1" #endif #define CD2_LABEL "RBSII2" void Close_game(); //Tony11Oct96 void PauseGame(void); // James17jun97 void UnpauseGame(void); // James17jun97 #define HEAD_LEN 8 extern uint8 version_string[]; // for displaying from the console extern uint8 unencoded_name[]; enum BSGameId { GID_SWORD2 = GID_SWORD2_FIRST, GID_SWORD2_DEMO }; // TODO move stuff into class class Sword2State : public Engine { void errorString(const char *buf_input, char *buf_output); public: Sword2State(GameDetector *detector, OSystem *syst); void go(void); void parseEvents(void); void Start_game(void); int32 InitialiseGame(void); GameDetector *_detector; uint32 _features; byte _gameId; Sword2Sound *_sound; OSystem::MutexRef _paletteMutex; // put in a gfx class? private: bool _quit; uint32 _bootParam; }; extern Sword2State *g_sword2; #endif