/* Copyright (C) 1994-2005 Revolution Software Ltd * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "common/stdafx.h" #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/interpreter.h" #include "sword2/logic.h" namespace Sword2 { int32 Logic::fnSendSync(int32 *params) { // params: 0 sync's recipient // 1 sync value for (int i = 0; i < MAX_syncs; i++) { if (_syncList[i].id == 0) { debug(5, "%d sends sync %d to %d", _scriptVars[ID], params[1], params[0]); _syncList[i].id = params[0]; _syncList[i].sync = params[1]; return IR_CONT; } } // The original code didn't even check for this condition, so maybe // it should be a fatal error? warning("No free sync slot"); return IR_CONT; } /** * Clear any syncs registered for this id. Call this just after the id has been * processed. Theoretically there could be more than one sync waiting for us, * so clear the lot. */ void Logic::clearSyncs(uint32 id) { for (int i = 0; i < MAX_syncs; i++) { if (_syncList[i].id == id) { debug(5, "removing sync %d for %d", i, id); _syncList[i].id = 0; } } } /** * Check for a sync waiting for this character. Called from fnAnim() to see if * animation is to be finished. Returns an index into _syncList[], or -1. */ int Logic::getSync(void) { for (int i = 0; i < MAX_syncs; i++) { if (_syncList[i].id == _scriptVars[ID]) return i; } return -1; } /** * Like getSync(), but called from scripts. Sets the RESULT variable to * the sync value, or 0 if none is found. */ int32 Logic::fnGetSync(int32 *params) { // params: none int slot = getSync(); _scriptVars[RESULT] = (slot != -1) ? _syncList[slot].sync : 0; return IR_CONT; } /** * Wait for sync to happen. Sets the RESULT variable to the sync value, once * it has been found. */ int32 Logic::fnWaitSync(int32 *params) { // params: none debug(6, "fnWaitSync: %d waits", _scriptVars[ID]); int slot = getSync(); if (slot == -1) return IR_REPEAT; debug(5, "fnWaitSync: %d got sync %d", _scriptVars[ID], _syncList[slot].sync); _scriptVars[RESULT] = _syncList[slot].sync; return IR_CONT; } } // End of namespace Sword2