/* Interface to what's below ScummVM */ class OSystem { public: typedef int ThreadProc(void *param); typedef void SoundProc(void *param, int16 *buf, int len); struct Event { int event_code; struct { uint16 ascii; byte flags; int keycode; } kbd; struct { int x,y; } mouse; }; enum { EVENT_KEYDOWN = 1, // EVENT_KEYUP = 2, EVENT_MOUSEMOVE = 3, EVENT_LBUTTONDOWN = 4, EVENT_LBUTTONUP = 5, EVENT_RBUTTONDOWN = 6, EVENT_RBUTTONUP = 7, }; enum { KBD_CTRL = 1, KBD_ALT = 2, KBD_SHIFT = 4, }; enum { PARAM_TOGGLE_FULLSCREEN = 1, PARAM_WINDOW_CAPTION = 2, PARAM_OPEN_CD = 3, PARAM_HOTSWAP_GFX_MODE = 4, PARAM_SHOW_DEFAULT_CURSOR = 5, }; enum { SOUND_NONE = 0, SOUND_8BIT = 1, SOUND_16BIT = 2, }; // Set colors of the palette virtual void set_palette(const byte *colors, uint start, uint num) = 0; // Set the size of the video bitmap. // Typically, 320x200 virtual void init_size(uint w, uint h, byte sound) = 0; // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap virtual void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) = 0; // Update the dirty areas of the screen virtual void update_screen() = 0; // Either show or hide the mouse cursor virtual bool show_mouse(bool visible) = 0; // Set the position of the mouse cursor virtual void set_mouse_pos(int x, int y) = 0; // Set the bitmap that's used when drawing the cursor. virtual void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) = 0; // Shaking is used in SCUMM. Set current shake position. virtual void set_shake_pos(int shake_pos) = 0; // Get the number of milliseconds since the program was started. virtual uint32 get_msecs() = 0; // Delay for a specified amount of milliseconds virtual void delay_msecs(uint msecs) = 0; // Create a thread virtual void *create_thread(ThreadProc *proc, void *param) = 0; // Get the next event. // Returns true if an event was retrieved. virtual bool poll_event(Event *event) = 0; // Set the function to be invoked whenever samples need to be generated virtual void set_sound_proc(void *param, SoundProc *proc) = 0; virtual uint32 set_param(int param, uint32 value) = 0; // Quit virtual void quit() = 0; }; /* Factory functions. This means we don't have to include the * OSystem_SDL header file. (which in turn would require the SDL headers) */ /* OSystem_SDL */ OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen); enum { GFX_NORMAL = 0, GFX_DOUBLESIZE = 1, GFX_TRIPLESIZE = 2, GFX_2XSAI = 3, GFX_SUPER2XSAI = 4, GFX_SUPEREAGLE = 5, };