/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef STATICUTIL_H #define STATICUTIL_H #define NUM_UTIL_TEXT 8 const char *textUtil[NUM_UTIL_TEXT] = { "\n\nPlease read the supplied 'technote' file which may contain information on this problem.", "File not found: ", "Unable to write file.\nDisk full or perhaps read-only?\n", "Bad data file format:\n", "Insufficient memory to run game.\n", "Sound missing from sound file:\n", "An error has occurred.\n", "I'm afraid all you can do at this point is:\n\n- Load a saved game (Ctrl+L)\n- Start a new game (Ctrl+N)\n- Quit! (Alt+F4)" // "No timers available, try again later.\n", // "Unable to find or load VBX file:\n" }; #endif //STATICENGINE_H