/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/scummsys.h" #include "create_lure_dat.h" enum Action { GET = 1, PUSH = 3, PULL = 4, OPERATE = 5, OPEN = 6, CLOSE = 7, LOCK = 8, UNLOCK = 9, USE = 10, GIVE = 11, TALK_TO = 12, TELL = 13, BUY = 14, LOOK = 15, LOOK_AT = 16, LOOK_THROUGH = 17, ASK = 18, DRINK = 20, STATUS = 21, GO_TO = 22, RETURN = 23, BRIBE = 24, EXAMINE = 25, NPC_SET_ROOM_AND_BLOCKED_OFFSET = 28, NPC_UNKNOWN1 = 29, NPC_EXEC_SCRIPT = 30, NPC_UNKNOWN2 = 31, NPC_SET_RAND_DEST = 32, NPC_WALKING_CHECK = 33, NPC_SET_SUPPORT_OFFSET = 34, NPC_SUPPORT_OFFSET_COND = 35, NPC_DISPATCH_ACTION = 36, NPC_UNKNOWN3 = 37, NPC_UNKNOWN4 = 38, NPC_START_TALKING = 39, NPC_JUMP_ADDRESS = 40, NONE = 0 }; struct CurrentActionOutput { uint8 action; uint8 hsAction; uint16 roomNumber; uint16 hotspotId; uint16 usedId; }; int numParams[NPC_JUMP_ADDRESS+1] = {0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1, 0, 1, 1, 1, 1, 0, 0, 2, 0, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1}; #ifdef ENGLISH_LURE #define NUM_JUMP_OFFSETS 2 uint16 jumpOffsets[2] = {0x87be, 0x881c}; #endif #define MAX_BUFFER_ENTRIES 50 #define MAX_INSTRUCTION_ENTRIES 300 #define SCHEDULE_DATA_OFFSET 0x60 struct SupportStructure { uint16 offset; int numInstructions; uint16 instructionOffsets[MAX_INSTRUCTION_ENTRIES]; uint16 resourceOffset; }; SupportStructure supportList[MAX_BUFFER_ENTRIES]; uint16 numSupportEntries = 0; #define FORWARD_JUMP_ALLOWANCE 0x30 uint16 get_sequence_index(uint16 offset, int supportIndex) { int index; if (supportIndex != -1) { // Within a sequence, so if an offset is within it, it's a local jump for (index = 0; index < supportList[supportIndex].numInstructions; ++index) { if (supportList[supportIndex].instructionOffsets[index] == offset) return index; } } for (int index = 0; index <= numSupportEntries; ++index) { SupportStructure &rec = supportList[index]; if ((rec.numInstructions > 0) && (offset >= rec.instructionOffsets[0]) && (offset <= rec.instructionOffsets[rec.numInstructions - 1])) { // Scan through the entry's insruction list for (int iIndex = 0; iIndex < rec.numInstructions; ++iIndex) { if (rec.instructionOffsets[iIndex] == offset) { return ((index + 1) << 10) | iIndex; } } } } return 0xffff; } struct SymbolTableEntry { uint16 *p; bool globalNeeded; }; uint16 process_action_sequence_entry(int supportIndex, byte *data, uint16 remainingSize) { SupportStructure &rec = supportList[supportIndex]; uint16 startOffset = rec.offset; uint16 maxOffset = 0; #ifdef ENGLISH_LURE if (startOffset == 0x7dcb) { startOffset = 0x7d9d; maxOffset = 0x7dcb; } if (startOffset == 0x7248) { startOffset = 0x71ce; maxOffset = 0x7248; } if (startOffset == 0x79a8) { startOffset = 0x785c; maxOffset = 0x79a8; } if (startOffset == 0x6f4f) { startOffset = 0x6e5d; maxOffset = 0x6fe5; } if (startOffset == 0x734a) maxOffset = 0x77a2; #endif SymbolTableEntry symbolTable[MAX_INSTRUCTION_ENTRIES]; uint16 numSymbols = 0; uint16 offset = startOffset; uint16 totalSize = 0; uint16 actionNum = 0; uint16 paramIndex; uint16 params[5]; uint16 index; uint16 *pOut = (uint16 *) data; lure_exe.seek(DATA_SEGMENT + startOffset); rec.numInstructions = 0; for (;;) { if (remainingSize < 10) { printf("Ran out of space to process NPC action sequences\n"); exit(1); } // Check for end of sequence set with prior instruction if ((actionNum == NPC_SET_SUPPORT_OFFSET) && ((maxOffset == 0) || (offset > maxOffset))) break; // Mark the offset of the next instruction rec.instructionOffsets[rec.numInstructions++] = offset; if (rec.numInstructions == MAX_INSTRUCTION_ENTRIES) { printf("A method exceeded the maximum allowable number of instructions\n"); exit(1); } // Get in the next action actionNum = lure_exe.readWord(); // printf("%xh - action=%d", offset, actionNum); if (actionNum == 0) { // At end of script block // printf("\n"); break; } else if (actionNum > NPC_JUMP_ADDRESS) { // Unknown action code - halt execution printf("%xh - unknown action %d\n", offset, actionNum); exit(1); } *pOut++ = TO_LE_16(actionNum); // Read in any action parameters for (int paramCtr = 0; paramCtr < numParams[actionNum]; ++paramCtr) params[paramCtr] = lure_exe.readWord(); switch(actionNum) { case NPC_SET_ROOM_AND_BLOCKED_OFFSET: case NPC_SET_SUPPORT_OFFSET: case NPC_SUPPORT_OFFSET_COND: case NPC_DISPATCH_ACTION: // These instructions have a support record parameter. Store the // offset the parameter will be in the output data so we can come // back at the end and resolve it paramIndex = (actionNum == NPC_SET_SUPPORT_OFFSET) ? 0 : 1; symbolTable[numSymbols].globalNeeded = actionNum == NPC_SET_ROOM_AND_BLOCKED_OFFSET; symbolTable[numSymbols].p = pOut + paramIndex; ++numSymbols; // Special check for forward references - it's considered to be in // the same block if it's forward within 100h blocks if ((params[paramIndex] > offset) && (params[paramIndex] < offset + FORWARD_JUMP_ALLOWANCE) && (params[paramIndex] > maxOffset)) { maxOffset = params[paramIndex]; } break; case NPC_JUMP_ADDRESS: // Make sure the address is in the known list index = 0; while ((index < NUM_JUMP_OFFSETS) && (jumpOffsets[index] != params[0])) ++index; if (index != NUM_JUMP_OFFSETS) // Replace code offset with an index params[0] = index; else { printf("Encountered unrecognised NPC code jump point: %xh\n", params[0]); exit(1); } break; default: break; } // Output parameters for (paramIndex = 0; paramIndex < numParams[actionNum]; ++paramIndex) *pOut++ = TO_LE_16(params[paramIndex]); // Increase size totalSize += (numParams[actionNum] + 1) * sizeof(uint16); offset = startOffset + totalSize; remainingSize -= (numParams[actionNum] + 1) * sizeof(uint16); } // Flag an end of the sequence *pOut++ = 0; totalSize += sizeof(uint16); // handle post-processing of the symbol list for (int symbolCtr = 0; symbolCtr < numSymbols; ++symbolCtr) { if (READ_LE_UINT16(symbolTable[symbolCtr].p) == 0) // No Id special constant WRITE_LE_UINT16(symbolTable[symbolCtr].p, 0xffff); else { // Handle resolving the constant index = get_sequence_index(READ_LE_UINT16(symbolTable[symbolCtr].p), symbolTable[symbolCtr].globalNeeded ? -1 : supportIndex); //printf("Symbol %xh => %xh\n", *symbolTable[symbolCtr].p, index); if (index != 0xffff) { // Jump found - so replace symbol entry with it WRITE_LE_UINT16(symbolTable[symbolCtr].p, index); } else { printf("Sequence contained unknown offset %xh\n", READ_LE_UINT16(symbolTable[symbolCtr].p)); exit(1); } } } return totalSize; } void process_entry(uint16 offset, byte *data, uint16 &totalSize) { if (get_sequence_index(offset) == 0xffff) { // Process the next entry supportList[numSupportEntries].offset = offset; supportList[numSupportEntries].numInstructions = 0; supportList[numSupportEntries].resourceOffset = totalSize; //printf("process_entry index=%d, offset=%xh\n", numSupportEntries + 1, offset); totalSize += process_action_sequence_entry(numSupportEntries, data + totalSize, MAX_DATA_SIZE - totalSize); ++numSupportEntries; if (numSupportEntries == MAX_BUFFER_ENTRIES) { printf("Ran out of buffer space in processing NPC schedules\n"); exit(1); } } } void read_action_sequence(byte *&data, uint16 &totalSize) { const uint16 hsOffset = 0x5d98; const uint16 hsStartId = 0x3e8; uint16 hotspotIndex; HotspotHeaderEntry entryHeader; CurrentActionInput action; uint16 *pHeader; int index; // Allocate enough space for output sequence list data = (byte *) malloc(MAX_DATA_SIZE); // Get a list of offsets used in the script engine uint16 offsetList[NUM_TABLED_ACTION_BLOCKS]; lure_exe.seek(DATA_SEGMENT + TABLED_ACTIONS_OFFSET, SEEK_SET); for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index) offsetList[index] = lure_exe.readWord(); totalSize = SCHEDULE_DATA_OFFSET; numSupportEntries = 0; // Handle required initial entries - the Lure engine refers to them directly by // index, so they need to be first, and in that order #ifdef ENGLISH_LURE process_entry(0x13c2, data, totalSize); process_entry(0xbb95, data, totalSize); process_entry(0x7060, data, totalSize); process_entry(0x728a, data, totalSize); #endif // Process the script engine list for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index) process_entry(offsetList[index], data, totalSize); // Next process each of the character hotspots hotspotIndex = 0; for (;;) { lure_exe.seek(DATA_SEGMENT + hsOffset + hotspotIndex * sizeof(HotspotHeaderEntry)); lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry)); if (FROM_LE_16(entryHeader.offset) == 0xffff) break; ++hotspotIndex; // Move to the action sequence area of the hotspot lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63); lure_exe.read(&action, sizeof(CurrentActionInput)); if (FROM_LE_16(action.action) == 2) process_entry(FROM_LE_16(action.dataOffset), data, totalSize); } // Output the list used in the script engine pHeader = (uint16 *) data; for (index = 0; index < NUM_TABLED_ACTION_BLOCKS; ++index) *pHeader++ = TO_LE_16(get_sequence_index(offsetList[index])); *pHeader++ = 0xffff; // Output the offsets of each action set for (index = 0; index < numSupportEntries; ++index) *pHeader++ = TO_LE_16(supportList[index].resourceOffset); *pHeader++ = 0xffff; if ((int) ((byte *) pHeader - data) > SCHEDULE_DATA_OFFSET) { printf("SCHEDULE_DATA_OFFSET was not high enough\n"); exit(1); } }